Hmmm now that I've rewatched it I realize I spent WAAAAY to much time on this I h=guess that was the lack of sleep... I kept on turning around the model doing nothing Just rewatched the script til the mouth detailling part, saw no error... Weird. I don't know zscripts in and outs hence I might have made a mistake…
i'm with kp. i find the portfolio somewhat mixed in its presentation of strengths. it's often said that a portfolio is judged on its weakest piece, which is true, but what is also true is that each piece has to represent a necessarily larger portion of your body of work. to wit: if you have only a single character model in…
Studio: R16 Interactive Project: Tale's Edge Role: Technical Animator Type: Contract (hourly or day rate) with opportunity for full-time if deemed a good fit for both sides Location: Fully remote, global applicants accepted Rate: Competitive based on experience, engine understanding and location. Please share your…
If its fast enough for you awesome, I just think anyone can shave a little out of their proc and video card and not notice a performance dip, but if they drop in a SSD, its instantly noticeable in everything you do. It's not just app or OS launches, its the speed at which the apps can access files. The benefits don't stop…
The animations themselves are very good but as has been mentioned it doesn't really feel like they are dancing to the song. ESPECIALLY if you are having them all dance to the same exact song, this song in particular they should start off a bit slow, kind of choppy, to the beat and then all speed up at the same time when…
This is intended to be game-ready and I tried my best to be careful with the polycount. I modelled this in Maya and sculpted the small details in Zbrush. Baking and texturing were done in Substance Painter. Stickers/Decals/Alphas for textures were made in Photoshop. I aimed to create a prop that tells a story of the urban…
Hello everyone, I would like to better understand texel density and how to maintain it in a scene. What blocks me is that I understand how it works, with the various mathematical formulas, even how many times to tile a texture, but then I can’t find a practical reference when I try to maintain texel density for an entire…
This has me wondering if it's a good idea to drop my own assets from Gumroad. I've never made much from it anyway, and they're sure to make less now. But this paints Gumroad in a real suspicious light as well. Anyone know why they were dropped by PayPal?
Sup folks :) How much of performance boost we can expect if we jump from RTX 2060 6Gb to 5060 Ti 16Gb? We notice how Painter start significantly drop performance when we reach available VRAM and start to use RAM, but frankly we have no idea about how GPU performance itself affect Painter calculations? I bet someone di some…
Yo yo, sick gun :) I think you need a break up of materials. It looks like a metal smart material was drag n dropped onto the whole thing and called done. If you search up submachine gun on artstation, I'd suggest getting references from there.