nobody is paying blender? the average user might not, but fortnite players are ;) and i would assume that is one of the reasons why you see it popping up left and right in all kinds of productions. maybe not as the final tool in the pipeline yet. but anything until rigging (for characters) or integrating in engine (for…
Been working on this little scene lately: Lighting needs some work & tone down the bloom abit as well as the distance fog. The ground still has placeholder textures & few assets left to do.
Seems like Threewave might be scaling back their team. I know a few people from Polycount either currently work there or left fairly recently... you guys all doing ok?