I've got DX11 card, but I've got CryEngine 3 SDK - Free, thus I can't find a way to activate DX11, as it's stuck on DX9. Apparently the .dll's aren't included in the free version?
But isn't it so that each draw call only renders a bunch of connected/stripped triangles? And that thus each triangle island, including those from smoothing group/mesh splits, is a new draw call?
Thanks man! Sorry it took so long to reply/act on the crit...you know how life can get anyway I think this is the Final Version Check it out break downs included :)
You should name it - Try modeling a real nurse without high-heels, stockings, and lipstick, while still making it original. I'm sure 9/10 people will fail that challenge, including me.
Yeah, what do you expect? When Steam goes on Sale, everyone will DL something...be happy that atleast they didn't include a DRM which left you without Enzio for half a year *grumble*.
Any better? thoughts i'd include a pic from about the same perspective as the concept too to help a little Havent made the same changes to the legs but have changed the spine and shoulders as well as the head.
The shader is now located in: 3ds Max 2015\NVIDIA\shaders_standard\mentalray\include You can still do this in 2015 but you do need to set the renderer to Mental Ray before it shows up.
If you're looking for work with a game company, remember to include some images rendered with a modern game engine; companies are more interested in people who know the entire cycle, from concept to importing into a game.
If your triangulation is mirrored, the UVs can be mirrored. Same with re-use, if the topology is the same (including the connecting parts!) then you should be OK. More info here http://wiki.polycount.com/wiki/Normal_Map_Modeling#Mirroring
Hey Mantikore, The issue may be several things - may we see some images of the problem, including images of the Photoshop UI, the version of Photoshop you're running, etc? :smile: It will help diagnose this issue.