Smooth concepts, man. Great job. I took a closer look at your Ural truck textures and here's something I have to say: I think that the normal maps almost completely lack any kind of volume definition. I mean, all I see when I look there is just noise. You see how your tent and wheels stand out? That's because they were…
I use the skin modifier, paint the weights and then select the mesh and ALL the bones I put into the skin modifier and export selected to FBX. Mabe you din't select the bones when exportig? Strangely I tried rotating the head, and resetting X-Form afterwards but it still remains rotated to the right shoulder. Since the…
Update :D Well..... I have been sculpting. A lot. I feel I am getting a little better! I personally can see progress from my previous attempts at sculpting these specific items. First off: Darksiders 2 fan art Second: Texture I am working on. Tried the sculpt and then transfer map bake to make normal stamps, and then made…
3_Modeling
of landmark in HighPoly version Hi
3DModelers, Today I
come back to show you a new progress with the HighPoly meshes of each block in
ZBrush. The first
piece I sculpted was the pieces of the curb. First I subdivided the mesh, and then
I applied Dynamesh. I sculpted the border wear by using TrimDynamic and…
1. left click selection as default 2. maya style viewport navigation 3. add to/remove from selections with shift/alt (perhaps that's the default already? i confess mine is all custom) interface-wise: proper on-screen gizmo, ability to customize the tool shelf with drag&drop/GUI editor, preselection highlight for components…
10K or 11K isn't really an issue at all. Really, as long as you're under budget, its all good. And you will have a target budget for any professional project you're on. Learning how to model your high and your lows to use your poly budget is very important too, and its something that comes with experience. Not only how to…
granted I don't know how long printing takes In short : it takes forver :) On something like a Makerbot (ie : consumer grade printer using a filament), printing something like a tiny bust is pretty much an overnight job. And you also have to prepare the file for printing : generating the toolpath, adding the supports…
First of all HE IS NOT MAKING IT! HE HAS NOTHING TO DO WITH CONSTRUCTING THAT HMD. He is merely testing a prototype for another person. This guy is the real genius behind the whole thing. http://www.mtbs3d.com/phpBB/viewtopic.php?f=120&t=14777 There's also a website that launched on the 1st. oculusvr.com Its down of…
! I'm proclaiming myself as your most devout fan so obviously this has me excited :poly124: (I was actually looking at your portfolio just before; wondering about some modeling and texture stuff re: the AKM, so it'll be interesting to see how you approach this model. Texturing is definitely something I'm looking to improve…
Well yeah totally Swamp. But I think that as soon as we change perspective -that is to say, not looking from ones mere point of view anymore but taking the one of the species for instance, or looking at a much wider scale of time, or even, a much smaller spacial scale like subatomic components - it all suddently becomes…