Looking for 3D artists familiar with making game art for a wide variety of genres. Responsibilities: * model, texture environment and prop assets * work with art director to complete asset lists with occasional feedback Position requirements: * basic understanding of engines (unreal engine 4, unity engine 5) * must know…
Description Paid sub-contracting work We are currently looking to for talented 3d Modeler and texture artist to help us built a large library of game ready models. Main Responsibilities : * Model and texture high quality 3D models for real-time application/game. * Collaborate with Art and Design leads to create replicas of…
It's definitely a cool scene! My few critiques; Too much repetition. It would be nice to see each dingo in a different post (sitting, looking up, etc). Would also be nice to see the logs be each a bit different. Right now it's quite obvious you copy and pasted the dingos and wood. I also think the fire shape could be…
Hey DinnaDoo, Great work, I like the style and subjects, lots of fun already in your illustrations. Work hard to keep that in your future works : ). fun and context > rendering. (subject is more important than looks) As for the technical aspect, I'd like maybe do a few lighting exercises, where each pixel you draw respect…
Hello, my name is Barto(Bazihar on socials) i'm working on my first OC but i just can't get the hair to look good, i've watched a bunch of tutorials and it seems i'm doing nothing wrong but it still looks bad and idk why, i'm using GSCurveTools to place the cards and the textures we're made in FiberShop This is the reason…
Hello everyone. We have held off on posting for some time due to working with studios seeking to be picked up. We were contacted by a studio head who wishes to bring us to publication. In order to do so, we need a list of items gathered first. One of those items is a 10 to 20 second teaser. We have the 2 environment…
Hi, I am making a trophy truck that I plan on putting into a game soon. And I used splines to make the tube frame as it looked good and seemed a lot easier than trying to do it with cylinders. However, I increased the size of the tubing slightly to make it more realistic, And now the joints where multiple splines meet are…
Thanks for your reply xxxcubanxxx, Now that I've had a fresh pair of eyes (yours) point it out to me I very much agree with the handle size. I've scaled it up in Max and it's looking a lot better now, so thanks for that tip! For the edge loops, I've removed a fair few off the blade and as you suggested I've remained with…
scary. I have no idea whats going in the face texture. It look super blury and weird. Impossible to read the detail proberly. But before going on texturing, I would go back to fix the model. The proportions are kinda weird, the waist, is realy nasty. You should go and fix all the joint to, I would add another loop to the…