For non real time, if you've modeled out the inside of the scope, Put a Thin Wall Refraction material in the Refraction (not reflection) slot and crank up the properties. It will give you the coke bottle distortion a lens has. http://www.kxcad.net/autodesk/3ds_max/Autodesk_3ds_Max_9_Reference/thin_wall_refraction_map.html…
They are in the people industry (headhunters). Its there job to scour the internet finding people. They post job offers here and on many other forums all the time. Ive even been at places where (not sure if it was DAM) would get the number of a company, and start dialing all the extensions to find out who everyone was,…
Looking very nice actually, though isn't an incubus a male sexual predator? What you're modeling looks more like a Satyr to me. Also, the tail is most definitely in the wrong spot. Tails typically come directly off the butt (IE vertically) and then curve out since they're an extension of the spinal cord. This image is a…
Few quick thoughts: It looks like his knees are 2/3 down his legs atm, which if so will look quite strange when bent. The upper arms in the concept are also thinner then what you have there. Eyebrows seem too light, and eyelashes (or darkness on eyelid rim) is missing. Seems you also simplified the front belt patch, and…
Hey you all, i'd figure i would say a little more of the creature that i'm making. I was browsing artstation just for fun when i saw this beautiful work of art from Kaben Liu: I was amazed by the beauty of it! The character workflow course was really extensive and exhausting, so i was not in the mood to jump right into the…
Hmm...basically a trade off in terms of what you're willing spend as opposed to envisioned primary usage plus aside from graphical fidelity, it's also important too note having an effective third party cooling solution as well. Especially when leaning toward the higher end performance scale, mitigating to an extent most…
an effective studio tool needs to fit into pipelines. That means scripting support, an open architecture wrt extensibility and flexible licensing arrangements. It does not have to be the best or most efficient (we dont use maya because its a competent modelling package, we use it because you can make tools for it) Painter…
There are many issues with overlaying armor but the size thing is imo just a scale. As the body proportions don't change that much (forget the head for the moment) I would just define a scale ratio which links body size and armor scale. Of course it's something else if you want to fit one armor plate on a slender young…
Spikes... forgive me if this is too basic, but are you deleting your history on those models frequently? I usually see UVs go haywire like that when an object has an extensive construction history. Shading/ripples... This looks like a clipping issue on your perspective camera. Go to view > select camera in your perspective…
Yeah I am certainly of the opinion that the game industry is SMALL. You start doing things that make people upset and you WILL run into them again in unexpected places. Take on both clients, that's my advice... unless it is totally impossible. In which case try to be as diplomatic as possible. Even to the extent of going…