Ok. I think you need to keep more of an eye out for optimization. It should be your key focus now. Your textring isn't bad but you could get more of a bang out of it with better usage of polys and uv setup. If your painting normals, then think more tileable. If i do a high poly model for my normals I'll still try and see…
Thank you for your detailed answers ! Honnestly you both gave me the kind of answers I needed. But to make sure I understood : a viable worflow as environnement artist ( I say environnment but let's go with props, and modulars kits to build scenes ) would be : 1) Modelling or sculpting the high poly mesh, no matter the way…
Cool thansk for sharing. I want to ask though, in the picture staircase mesh, is it common practice to take something like that into game? For enviro artist? Seems like inefficient topology. I realize retopo of that isn't going to be fun, but it shouldn't take more than 20-30 mins to get a much lower tri count with UV's…
For app learning, if you're going to learn 3dsmax, you should rely heavily on the help files and tutorials that come with the program. They're amazing, they taught me everything I ever needed to know and I still use them all the time. I know normally the help files in most applications are a joke but with 3dsmax they are…
Learn the basics of whatever discipline best suits you. Many of these questions are easier to answer yourself once you have competence in programming, producing art, game design, etc. Are you playing the role of a producer or lead designer and plan on hiring a production team to work from your design document? If so, focus…
Thanks for the critiques and advice everyone. Very helpful and much appreciated. I set out to do a "sci fi corridor scene". A project showing a corridor leading to a room. Displaying high to low poly modeling, modular work flow, a handful of hero props, shared textures etc. My take on it was building it with in an old…
Whoa wasn't expecting so many replies at once, kinda got me pumped =) I'll do my best not to disappoint! I've trying to get the main structure of the room right, and establish the mood in general. I'm kindof iffy on the ceiling texture so any advise on that would be very welcome Here is a progress shot: @mats effect. You…
First decide what it is you want to achieve. Do you want to do environments or characters? Once you make that choice, focus solely on that, drop the others for now. You want to really drill into one discipline and do it well rather than trying some scatter gun approach with a bit of everything. You can always develop other…
Cool! Can I ask you another related question? I am doing character modeling with the mindset of maximizing their use for multiple future uses, from static models for concept paintings to possible use for future deformations for posing or possibly even rigging for animation (as a higher goal), just to appeal to companies…
I worked exclusively with Max since it's release and know it pretty well, inside and out. I had to switch over to Maya for about a year and found it very alien at first. The biggest issue was just not having a true understanding of what Max was actually doing under all the fancy modifiers, dials, and buttons. Maya is much…