I'm super excited about this. The only caveat, for me, is I'm not too happy with bigger names using Kickstarter. But that's another thread. You guys all know that they're not showing a finished game, here. This is obviously a very narrow vertical slice of a tech demo they're putting together at the very start of the…
Hey CourtT, You have a decent amount of work on your blog. One can tell that you've been busy :) .The artwork is really good and it's obvious that you have a good idea what you'r doing artistically and technically as well. I'd definitely take the advice of the people who wrote before me. For me, another thing that popped…
Sometimes it is a bug in the viewport, but you can notice it if you zoom in or out. Your low poly cylinder's corners certainly come outside the high poly , so it doesn't bake them. Try to inflate your high poly a little bit, or push inwards the vertices in your low poly. In 3ds max there is a modifier called "push", but i…
ToolSeq UD 1.0.5 Is Up. * HSV Support For Randomizer * New Shape Formula Script * Distance Script Has New Features Like Calculating Angle, Normal Or Scaling Components To An Exact Length * Distance HUD Now Supports Control Vertices of NURBS & Curves * Fixed Unfreezing Rotations & Equalizing Rotations Based On Vectors *…
That floor tile has got to go. It's too high contrast, and has far too much directional lighting painted in for a ground surface. Lots of weird streaking on your building meshes. Not sure if that's smoothing groups or some weird error You said you were redoing the trees so I'll leave them be. Agree about focal point with…
I don't see Disney in the statue and I don't mind the new stairs. Maybe ditch the hand rail (or come up with something that doesnt have a manufactured look) but the overall shape of the stair case helps to bring focus the the throne which is the important bit. I would continue developing the concept piece until the…
@2: Peel mode with auto-pin might be an alternative to that in some cases. Works similar to puppet warp in PS. Needs a bit of trial and error, though, especially when starting out with it. Btw: Is inverting selections in the unwrap uvw editor acting strange for some of you, too? Works with faces, but nothing else. (Seems…
Hi! Got interested with this question. How did it go? Did you ask on script spot? I wouldn't mind giving this a try, currently swamped in an utterly complicated script that might prove to not be useful... a break from it will be nice. If you have more information on: - All the faces are in their own [0,1] space right? so…
I'd enlarge the title banner and move the buttons beneath the banner; this will also make it easier to add entries later. I'd include a resume on the 'about' page, or add a resume button. I'd also change the 'work' link to 'portfolio'. On the 'About' page, indent the various bullet points under awards, experience, and…
Oh that's a bummer - I'll make some more tests tonight (was using it with an Intuos3 on a main monitor, which is basically one of the most safe setup possible ...) Second monitor issues have been common with early revisions of many painting programs (even Mudbox suffered from that at some point if I remember correctly) so…