i can imagine that if you have unfolded something and you have several rings nicely unfolded and then you have some round caps and they are unfolded nicely as well. What happens when packing is that it can be very possible that your islands wont fit inside the rings. To solve this you may want to to scale them so they seem…
i honestly only had one that really worked well. the old samsung slate. it was small and a bit clunky for its screensize. but it worked great. i tried a few things, the surface pro 3 was my last attempt on that topic. but it never came close the lack of a wacom pen was one thing. but for quite some time you couldnt modify…
For decades I called them "rotated" normals since I rotated them perpendicular to a surface I wanted to look/ be shaded flat for an expense of uglier gradient in tiny bevels. So for a while I didn't understand what people mean with "face weighted" You could perfectly use that average selected button in MAx ( with face…
You have a point: the example I gave seems to be mostly focused on textures. But I would like to expand a bit more and involve the whole compositing workflow in the topic and somehow make sense of it.... I cannot yet fully grasp all targets/procedures. My general idea involves situations when you have numerous layers and…
I think this is starting to look better. My advice would be to really push it. Right now your detailing is all very subtle. The albedo should not contain directional lighting information, but that doesn't mean it can't have a bunch of detail. I would expect to see much more variation in the color, value, and saturation of…
Texture switching is not very kind to OpenGLES apparently. Legacy PC hardware (i.e. the P3/Voodoo3 combo) can handle it a lot better than the Pi. There's also the Linux/BSD variable driver suckage (and some mesa3d rasterizer players even), and there's also the >333fps desiring competitive player base to worry about. This…
I think the placement of the camera is rather forced. A better starting point might have been an old wall phone; the bells are at almost the perfect height for a camera: Also, the who 3-lens set-up is rather anachronistic and unnecessary. It wasn't really used until the 50s for TV work, when they'd allow a single camera to…
just bought it and played a few hours.. really enjoying it- pretty blown away by how big the world is, and I've only travelled across 1/3 of it. I somehow get the feeling this is the game they wanted to make with the first one, but now the tech's in the right place and the grappling hook/parachute combo is perfect for…
@Mike Yevin Hey! I really appreciate your following and for the valuable input. Currently I am working on some old assets that I had started for this project a while back. I had started working on the original block out and I will post some images of it later this week. Currently I am just finishing the few assets I had…
Max installbase is several times bigger than Maya's. This does not mean that those installations are used regurarily, as Max comes in all possible Autodesk bundles , whereas Maya comes only in a couple. And rumor spreading about Max's death was a popular hobby back then, partly even coming from inside. Don't forget that…