you got tons of great portfolio pieces you can use. And then you can also show your technical side on how you create the shaders stuff like that. Showing modular system is always a plus!
Looking good - though logically you wouldn't get a recoil with a laser. I can imagine a laser getting quite warm, so evidence of a cooling system or big finned heat-sinks would look great.
i quite liked 3 actually.. i thought they pushed the whole horror art thing the furthest in that. S.H.2 i thought.. was boring. haven't played this one yet. have they fixed the combat system yet?
There is a paint-tiling feature in the 3D system. Not perfect, but definitely getting closer... http://forums.adobe.com/message/1645842#1645842 Edit... related video here. http://tv.adobe.com/watch/the-russell-brown-show/painting-3d-patterns/
Thanks for the heads-up, although the message alone should've been enough to discourage me: they claim they're from the USA, but I cant imagine such a bad grammar not even with the infamous american public education system as their background. ^^'
You can create materials from photos using Mixer currently. Try adding a mask stack to a layer and then use the three-lined menu right above the mask stack to use the Smart Mask/Material system.
I'm really glad to see there's finally a meshfusion-like system available for Max (seriously, AD, wtf is taking so long? ), and for free no less! But not so enthusiastic about what it does to your topology and mesh density...
im 12 and what is games actually im 23 and never really been into games, (i wrote some at home but thats it) im a software engineer (im doing tools related to document creation and embedded systems)
Hot damn, this is awesome! Really awesome lighting systems, would you mind posting a breakdown for your materials/textures so we can see how you're pulling off such cool materials? :D Thanks!
Hey ! Thanks for the feedback man! I'll post the wire of the Racaseal as soon as I get home from work :) And yeah, Mind Heist is something I needed to get out of my system :poly136: On to new things !