I was hoping you'd respond :D I think you're right in a lot of ways. To be frank, I've struggled with my motivation and creativity a lot...and while the Outland shuttle is certainly a dated design...it's sparked a flame a bit for me. I've always had a really huge connection with 80s scifi designs, as my dad and brother…
There is no simple answer for it. It depends. Too small modular pieces can be problematic with draw calls and usability but so can be too large pieces. I come from a level design background and so is Thiago. For guys like us it's important that the pieces are not only well optimized but also fit well, are easy to work with…
I Just have to adress 2 of those things you said. Firstly I think a moodboard is very important because without it you will only stick to the refrence given and creativity and thinking outside the box is very important. Secondly on the issue of modularity, you have to understand that you would definitely need texture…
Like I said, it's mismanagement but it's also a lack of creative vision and self awareness...I wonder where they execs blowed all the Walking Dead revenue on.. As for the artists, it's even more shitty than I thought.... ''Telltale Games Shuts Down Suddenly, Won’t Pay Severance To Hundreds Of Laid Off Employees''…
Yeah theres that you should at the very least have the WIP section divided with the Completed assets, underneath it is the best bet. Though I do wonder if WIP does more harm than good on ports, especially if they are left unfinished or you have an excessive amount of wips in your port though thats a hard thing to endure as…
well, having a good head full of dreadlocks i usually just grab some kind of old clothes, rip them up and show up as a caveman. But theres always: ZOMBIE- steal a female friends makeup and be creative.. GHOST- bed sheets... can't go wrong there... unless you dont have spare bedsheets!.. MASKS - old news paper, wallpaper…
{blush} thanks... but I'll confess I had a head start on the contacts with the schools, when I posted in the RL forums about 6 weeks ago, calling for other iCloners who might want to join me in setting up a website for international promotion of their existing work, which might also be suitable for the *starving*…
Really epic character you have there, thank god you had that superb concept art and awesome skills to make it look even better. /claps Also, have you ever heard of Riot Games? They are the company that makes the game League of Legends, there are a lot of custom characters that really remind me of this eagle here. They have…
Inset the faces on the cap on both ends, delete the caps, bridge to the center. Add in control loops if you're going to turbosmooth. Alternatively you could try to delete the caps and apply a skin modifer. Been a while since I've used Max, but that may work. Why can't you just create a tube primitive again? To be frank,…
its a shame there arent more of these. There are lots of videos showing the construction of characters and props but for environments you have to dig pretty far to understand the workflow. I am on my second environment now and I think I am closer thanks to some threads on this forum but I still think there is not much out…