I have been full time on wrench for roughly 3 years, the majority of those production hours are on screen in this 16k pixel wide wall paper: 22mb image warning>
http://wrenchgame.com/somanyparts16.jpg
https://imgur.com/4zaIqMv (Zbrush set up with hair cards) https://imgur.com/MctXdmC (Marmoset set up with dither) https://imgur.com/RKPTTDu (This is the render with sampling turned up to 16x) https://imgur.com/xqD293D (Hair Alpha mask I am using)
https://polycount.com/discussion/168610/3ds-max-zbrush-proboolean-dynamesh-hardsurface-workflow-tutorial/p1 How Boolean modeling factors into your Zbrush workflow
Thanks for the link! Sorry that I didn't think to look at the stickies first, before posting. I had to read through it and watch the video a couple of times, but I think I understood it after some trial and error. So I separated out each face in to it's own uv island. And that seems to give pretty good results. Though of…
You're going to want to read this to to undertand how the Booleans will work in conjuction with Zbrush https://polycount.com/discussion/168610/3ds-max-zbrush-proboolean-dynamesh-hardsurface-workflow-tutorial
My home PC (I work on it right now since covid stuff) Ryzen 7 2700 16GB ram 3000mhz GTX1080 My work PC i7 8700k 32GB ram GTX1070 Both Windows 10 Pro prefs have maybe 1 - 1,5 year. And I am also using it for 8h a day for 7 years now. I think I developed quite good habits with Maya. I clear all history, clear all trash in…
Now studios whether big or small will usually calibrate production which best fits their individual business model because at the end of the day profit return impacts continued viability as a vendor. Also there's no doubting Blender's versatility can be a primary draw for both pro and indie alike. A couple of friends use…
Recent years has seen Houdini attract attention to it's node based procedural system or combination of various native workflows together with custom authored tools in terms of hard surfacing via artists willing to invest the time and effort to do so. https://www.rohandalvi.net/advmodelinghttps://vimeo.com/167533844…
I live and work in the games industry in California near San Francisco. The jobs I've gotten I've gotten in part because I already lived in California. Maybe if you're already very senior level they'll relocate you, but there's already good local competition for art jobs. I'm lucky I already have friends in the area who…