I have a problem and was wondering if you guys could help me out a bit. I recently tried to begin modeling from a 3/4 view of a character I concepted and am having a hard time. Do I need to learn to model from a 3/4 view or will I always be provided with front and side views when working in the industry? I am thinking…
I support thinking about this - it is important However .. You must account for FOV(I recommend vertical fov for PC/console). screen resolution and view distance are not enough to give you accurate numbers It can also be boiled down to a simple equation that gives you an ideal texel density for a given distance (with fixed…
In inventor under the view tab you should see an option called 'End Section View' now on this drop down you want to choose half-section view. Next you place the plane where you want the cut to happen and then click continue. Here is a link that might help…
Showerthought; it would be nice to have a setting for automatically enabling wireframe when in Mask view. Or even some alternate mask view mode that blends in a particular channel (default albedo) to make painting on a blank mask a bit easier, so you don't have to work with a pure silhouette. When the brush is tiny it can…
This selects camera - actionMan.executeAction 0 "40247" -- Views: Select Viewport NodeandThis selects camera target - actionMan.executeAction 0 "40248" -- Views: Select Viewport Node Target How to select both at the same time?
I tend to refer to the top view if there's a "view-dispute". If you don't have a top view, I usually go with the side view for the majority of the faces. The reason I use side instead of front/back views, is that there's a chance that the blueprint was based on a photo. If so, you may be contending with lens distortion.…
Views/stars bring about 3 negative feelings to me: When a thread has few posts and many views, I click to see how bad the art is, then feel guilty for not posting (especially if it has a comment like "85 views and no posts! what's wrong with me?!!"). When my thread has a lot of views and no posts I feel bad. When a crappy…
Jep, though limited since you cannot set movement limits. BTW, moving the view in Blender is always numpad or holding MMB (plus Shift or CTRL for panning and zooming, nothing for rotating), no need to go into view move mode or crap like that (I think in GMAX you can hold ALT to manipulate the view). I prefer numpad for…
Glad to represent the conceptual render fight character that I've modeled and rendered in this custom fight project I'm doing in the current works in form set. thanks for viewing.
Hi all, I am a 3D artist in the UK and was hoping to share my work. I have previously worked with several game developers like Manchester-based Clever Beans on titles such as 'Gods Will Fall', and the fantasy game 'Cloudborn', from the team at Antler Interactive. I have experience with several studios including Sony,…