It's so nice to see lots of amazing works! Great job everyone! Although there are tons of things I could and should improve or adjust, I decided to wrap up my work for now and move on for now. At first I planned to make a low poly model with hand paint texture. Then I was struggling with UV cutting and hand paint…
Yeah I think you can spot narrow shoulders on all of these guys. They don't look much like the Hollywood idea of a soldier nor the meatheads in camo dress you tend to see nowadays. If you decide to add a sword, don't forget the 'portepee' - it's the rope-like thingie wrapped around the handle.…
List of changes: - Created tilling roof, grass and dirt textures - Unwrapped the ground mesh seamlessly by using multiple UV channels blending them via vertex colour Screenshots: Description of the progress: Ground mesh: Getting seamless results was quite easy with this type of a mesh. I have started by unwrapping its 3rd…
Not only is this acceptable, but it is an established and common technique. 0-1 UV space is simply the default tile. UV space tiles infinitely in all directions and is read like this by the engine. It wraps back onto itself. Tiling textures, trim sheets, and atlases all make use of this fact. Unique UVs for baking and…
Not much of an update, but I'm starting to work on this full time as other projects are wrapping up. Made progress refining the overall shapes. Still most attention has been in the front quarters, but a little shaping up has been done with the hind legs as well. I'm starting to like where this is right now and will…
Positive: -Polycount Recap (a while back, probably like in February last year) -Job -Moved back to Seattle -Went to a bunch of game dev stuff -Went back to the gym more (it's in the work building) -Josh Lynch's Material Mentorship Negatives: -A demo/game I did freelance work for, early last year, got canned -Got scammed on…
It's a good start but I think you're not ready for the full costume yet. You need to observe how the cloth wraps around the body and well...the anatomy quite frankly could use some help. Now it's up to you if you want to interpret Alucard as having a slim, unathletic body, but your model is missing quite a few KEY…
Thanks for the feedback. JoshuaG: I tried running a black and red wrapped wire under the metal plate above the trigger, but couldn't get something I was happy with. It's tough to do little 3D details on a flat surface when you can't control the specular map, let alone normals, etc. Here's some of my concept overpaints: I…
1) Editing the geometry after skinning is a bit tricky and here is why... Every vertex is given a number, those numbers have bone weights assigned to them, when you save the weights and load them it assumes the vert numbers are the same. When you change the geometry the vert numbers change and now you have a bunch of…
Thanks for the crits man! I had to wrap the high poly up for a deadline, but I will definitely can and will apply some of your crits still before I do the low poly and stuff! Particularly agree with the axles/balljoint thing. I will make the monocle fit in there more too near the end. :) Anyway to wrap it up I brough the…