Great to see a fellow Dutch guy kicking so much ass. I love the environment, the sci-fi assault rifle shouldn't be rendered in zbrush, looks kinda ugly, I would try this instead. If you run out of resources, decimate and reload into max. http://eat3d.com/free/rendering_presentation
Thankyou! I'm hoping it'll be good enough for a portfolio piece (have to start somewhere I suppose). I'd love to get it into a game, but don't know animation and I didn't model it so it could open for reloading shells. So I guess at best it could be a display / replica weapon :poly124:
Update! Its been some time. Loads to do at work these past weeks. Anyway: As always, playable in browser at: http://oskarstalberg.com/game/HovertankGame/index.html (remember to reload page to clear cache) Changes: - New enemy: Tanks! - New pickup: score - Litte fire effect here and there. Todo. - Upgrades.
Hi everyone, I've been using Z-Brush to add some details to my scene and I've run into a bit of a problem. I go to load my file, but it loads a new/blank document and the right side is missing a couple tabs. I tried reloading Quicksaves too, but this doesn't load up properly either. Can anyone tell me the fix? Thanks
Think you made a mistake with your first image link. Unless your katana is an oscar winning movie :P If you want crits your best off showing a few angles of the wepons and some wireframes are always a bonus. Edit, ok the first images changes everytime i reload the page.
Reloading animations can reveal those unseen bits. Also holes in the mesh can cause shadowing errors. Deleting a few faces here and there doesn't really save anything anyhow, you would have to delete a bunch of vertices to actually save transform cost and/or memory. (as always, great advice EQ!)
oxy, i'm sorry your boat disappeared on you, but you honestly should have known better. the second your boat disappeared in the middle of an obviously 'built for airboat' sequence, you should have reloaded and not try to play further on foot. it's beyond me why you'd want to continue on foot anyway
i've had some trouble with the hud too, with Empire and with regular old HL2. they say that it's a known issue, if you change the resolution and don't restart the game you might experience some artifacts... but after that, you can enter "hud_reloadscheme" in the console to reload the hud, which hopefully should help those…
Alright, so the images are now larger, and the texture flats are uploaded :) may take a reload to kick in :) thanks again for all the suggestions, we are working on getting some functionality to let people go straight from one model to the next without going home next. once again. keep the crits rolling! I want this to be…
This particular issue shows that you didn't triangulate the model before you baked. So your triangle direction has changed from your baking app to your display app. This causes the typical "X" shaped error. Easy fix, force triangulate your model before export, rebake the normal map and reload the model with the new forced…