Try running garbage collection in the script interpreter line prior to opening your scene file: https://help.autodesk.com/cloudhelp/2017/ENU/MAXScript-Help/files/GUID-CA7ABB4B-6CB6-47B7-903D-84D2F45D993D.htm If that happens to solve your issue then you can put the command into a startup…
Apologies it was 410 million. Got carried away with the hype 😄. It was the Hobbit that was 630 for the three films. https://www.google.com/amp/s/www.forbes.com/sites/csylt/2014/07/22/fourth-pirates-of-the-caribbean-is-most-expensive-movie-ever-with-costs-of-410-million/amp/
Yes, all of the edged being softened is probably why that part looks weird. Extreme low poly geometry + all edges soft = really nasty looking normals. That's not a problem if you are doing a hand-painted baked lighting king of thing. But the specular highlights are, well, highlighting all of the issues. And yah, put your…
Did you try searching?? I searched "unity help fbx material" and this was the fourth result. https://answers.unity.com/questions/41209/fbx-material-confusion.html
Okay, I did some digging after you mentioned the Kelvin temperature of moonlight as 4100K, eg.: which is pretty damn warm, and close to your original sccene colour. I came accross this thread: https://physics.stackexchange.com/questions/244922/why-does-moonlight-have-a-lower-color-temperature Which goes into more detail…
Yep. 3dsmax is pretty janky for projecting decals. There are some scripts that attempt to do it in different ways but it's all pretty messy. Decals with out of the box tools: https://knowledge.autodesk.com/support/3ds-max/learn-explore/caas/screencast/Main/Details/f5ba584e-a450-4165-a08f-26069850c2c7.html TurboTools…
You do it in phases and try to figure it out while you're pretty early on in the block-out/greyboxing/modeling phase. You do it with simple objects and simple unwraps with simple textures and get a general feel for how it will look when you take it to the next step. If you're working with brick, try to get a simple bond…
Sadly no, not really anything like fSpy. Maya embarrassingly only has reference planes but they really can't be used like fSpy. There are ways to get fSpy generated content into other apps like Maya and then painstakingly recreate the camera setup... but... ouch... there goes your day. 3dsmax comes really close with its…