Excellent point. You could start with a toroid primitive and get one though. That'd be even easier than connecting two edges. Then just remove unecessary geo for your 90/180/270 bend.
I tried resetting the controls back to default and switching the X and Y between the make and break but it made the controls inverted. So instead of the game thinking the camera is 90 degrees to the left it thinks it is at 180 degrees.
ughhhhhhh, I just rotated the vehicle 180 degrees, and reskinned it, but it makes absolutely no difference. The thing still has forward and reverse mixed up. I have a feeling i'm making an extremely stupid mistake.
yes there is, but it'd cause horrible stretching. if i where you i'd either leave it like this, or if you are an efficient uv junkie you could cut this into seperate pieces, then rotate half of them 180 degrees.
Fuse is the Canadian MTV, is used to be called Much Music, but I suppose they wanted to be more edgy. By the way, Astrozombie, I do believe Blink 182 is no more, good riddiance if you ask me, haha.
I believe this post has what you're looking for: http://www.polycount.com/forum/showpost.php?p=1126801&postcount=163 Can be found in this thread: http://www.polycount.com/forum/showthread.php?t=68788&page=7
Here a 180-some meg movie of the opening and first level. Filmed with a cam but you get a good idea of the singleplayer stuff. Got me excited http://www.planetquake3.net/download.php?op=fileid&lid=2210
I've wanted to buy one of these for a while now. They put last year's models on sale for the holidays, so I picked one up. They're normally $400 and reduced to $180-225. http://www.anatomytools.com/anatomy-c5.php
Aw yes! Been playing it quite a bit lately, while we are sharing screenshots: Have to set up a polycount clan when they get the whole clan thing happening in the 1.3 patch :)
But won't that script not work on seams which are oriented 90°, -90°, or 180° from the 0° seam, since it is taking the average across all meshes? Am I misunderstanding what that script does?