hi, not sure what exactly you want to address with this? No one knows the future :) Make good art, become efficient (with whatever tools suits you) the rest doesn't matter. Tools come and go. The better you become in your crafts, the more skills you build up, the better you are prepared for the future. What you mention…
Snow leopard is 29 dollars. OSX generally costs 129. Snow leopard only costs 29. I am guessing the next OSX (Lion) will cost 129 again. As for mac hardware, well that is disputable. Yes their products often costs more money, but you get certain things that you don't with regular computers. These things may ore may not be…
As a geologist I've got too many favourites. But here's one I hope to visit someday: Giant's Causeway. Spectacular columnar basalt formations. https://www.google.ca/search?q=giant%27s+causeway&espv=2&biw=1261&bih=638&source=lnms&tbm=isch&sa=X&ved=0CAYQ_AUoAWoVChMIyaH1geucxwIVUwySCh2dYwQv
First post. Let me use this oppertunity to say that this community is awesome and I appreciate the honest feedback people get. So, ever since a hard drive reformat and subsequent re-installing of everything I have the issue that Max 2016 displays my normal incorrectly - but only when using hardware shading. When I'm using…
It's likely that your padding amount is too low. 8k will need 64 pixels of padding outside each UV shell, so you need 128 pixels in the gutters between the shells. I would suggest adding more padding, just completely fill the empty gutters with padding. Photopea has a fast padding filter, and you may need to run it a…
Good! Close enough! But not quite right (I think)... So here is my solution... As you said we need to save the lower 8-bit and the higher 8-bit to different files in order to mix them back together in Unreal. In order to to do this, open up the original 16-bit vectormap and simply go to Image/Adjustments Levels. First…
Thanks for your comments guys :) These models use just diffuse texture. Basicly I make a quick sculpting of the model to project an occlusion map and use it as base of the texture, in fact this occlusion is about the 80% of the texture work, with these models I almost just use photoshot to add flat colors. I use this…
When attempting a task: If it's too easy it'll be utter boredom, you won't be motivated, If it's well within your comfort zone you'll be a bit bored and won't learn anything by doing the task. At this point it's just work. If it's challenging and right at your current level of skill you'll feel great as you make progress…
Someone was asking about the character specs in the game-artist.net forums, so I thought it may be useful for folks here as well if interested. Since Lexica is a mobile game, many of the assets were pretty low res. So here are some specs for ya on characters.. Triangle count: most around 2300 tris - sculpted a high res…
Hey Istonia, I've just been doing some tests for you. My build specs are: Mobo: Asus P8P67 Deluxe CPU: Intel i7 2600 @ 3.40GHz RAM: 16GB GPU:NVIDIA GeForce GTX 570 (Superclocked) On a scene with 540672 faces things that seem to slow down viewport performance are; hard edges all, wireframe and shadedWireframe. Number of…