its not possible to explain exactly what to do step by step but I can say with confidence that what you've described here should be possible to accomplish with typical means. That would be: - basic skin weighting techniques - all deformations driven by joints This will work no problem in unity without special measures.…
This is actually quite common, in Unreal, Unity, and in custom engines. http://wiki.polycount.com/wiki/MultiTexture#Modulation_Blending See also the Trim Sheets section below that one.
Experienced 3D Artist looking for work Experienced in props and Environments for console and mobile. Experienced working with Unity and Unreal Engine Email - contact.rhys.3d@gmail.com Example of Work
Progress on my fortune teller machine so far (rendered in Unity) Hadn't sculpted in a while but once I got into it it's been a fun practice project! :)
Hi Pior, I tend to use perspective for nearly all my cuts so maybe thats the problem. To be fair i'd say max doesn't allow my cuts only 10% of the time (I use max 2009) and I mix it with using connect depending on the complexity so I guess I can live with that. I didn't know max had problems with scaling, is this relative…
Hello , i am working on ornamental door as part of learning how to do trim sheets properly so am working by texel density 2k for 2 meters which is in maya supposed to be 10.24 px/unite but i came across another problem , my understanding is the better way to do trim is to finish the model first to measure accurately its…