My vote's on the paws. I'd say since she has *ahem* very minimal clothing on, the paws add interest to her silhouette. Looking good so far. Can't really comment on much else, I know you said this was the initial base pass for skin. But I would add some redness/sunburn around her shoulders and chest, considering the glaring…
I Will have to stop about 10 days due to work, but here is a big picture of the current progress gyazo link: https://gyazo.com/b021017790f4be87ebd6d0ed24c6f834 The hair as I know needs my full atention, the initial cards I tested here didn't looked as I expected and I will have to redo, so when I got more free time I will…
As Ashervisalis said before you're going too highpoly too quickly and it's giving you a blobby mesh. Try going really low poly to get the form of the pants, then once you can't refine the form anymore in your initial lowpoly do a subdivision and refine that, then when you can't refine that anymore do the same thing and…
Didn't have that much time today. I spent most of it figuring out the bigger building blocks in the corridor: My initial thought was to add large slabs along the sides and straight pillars from floor to ceiling. But then I got the idea to mimic a spine-esq shape along the ceiling and "ribs" as support arches - I liked this…
Ok, so what about the initial UV maps? If I add multiple meshes to a single UV map for example helmet, chest armor, gauntlets on one map. When I detail them and create the normal maps individually will that cause a problem? Or would I have to compile the different maps in a program like PS before applying them to my low…
Gonna call this one finished and learn from the mistakes I did.. This one took way too long, but I'm glad reworked it and used more time on it.. Initially I didn't push it very far and definitely wasn't pleased with it either, but I got some super nice feedback once again that helped tremendously. Feedback is just the best…
LRoy and PyrZern, the fur is initially done in fibermesh but converted to polygons. The fur finally will be done on low poly with transparent tedxture. This hi poly is just for fine hipoly presentation. BradMyers82 - thanks a lot for helpful feedback. Definitely I'll improve the pants. Need to find a good reference for…
Looks nice, glad they are finally putting in pose tools. And also like the new theme, easier on the eyes. But at $800 (+ $375 for each upgrade) its still not being competative with Zbrush ($600 + free upgrades) or 3DCoat ($300 + free upgrades). I doubt we'll ever see a nice upgrade system like with its competitors, but…
Some more progress from this week! Got through some more wall pieces such as shutters, closed down shops and went back to fix reflection/normal issues in other sections. Added a some more vextex painting to the walls. Nearly finished with the modular environment sections, bar a few roof and wall trims, then I can crack on…
Picked up sculpting again with blender yesterday. Using a picture I took at the Delphi museum of an ornament, I decided to get some sculpting practice. The idea is that I make this thing lowpoly, and tileable. After some initial feedback from a friend, ( said it look a lot like clay ). I Set out to further refine it, and…