First off Welcome to polycount! Now onto the criticism, do you have any more sources? inspirations? the 2 concepts pictures you give don't portray a lot of 3D information, theres no notable lighting and the shapes look rather flat, its hard to judge how the model is doing without knowing what it is actually meant to look…
What part of the high-poly did you model? Round edges or all of the paneling details? I'd personally avoid creating a high-poly bake for aircraft - they're very organic surfaces with hard-surfacing mixed in, making it difficult to get a noticeable bake. Something you might want to try would be to use the custom vertex…
I thought the photo of the S chassis with a knuckle modification was sufficient to illustrate my point of the caster and angle of my drawing is based on real world engineering, not something wrong, but deliberate. So I'll post another photo. This is my friend's car, his new one, the illustration is based on his old one. I…
Same problem here, tried the other solutions on other posts but no luck! The bad thing is it happened within midterm week :) I have Windows Error Reporting on Events Here it is in XML (Kernel scares the heck out of me) - <Event xmlns="https://schemas.microsoft.com/win/2004/08/events/event"> - <System> <Provider…
It's not cheap. $1000 for a single license and the learning curve isn't conducive to being in a hurry. Still it's really good at what it does, shoving a ton of particles around. It works roughly under the same principles as particle caching but in a really smart way that regular particle caching won't be able to pull off.…
On a side note, does anyone perhaps know why exporting/saving through a script would cause maya to throw an error when trying to overwrite a fie? EDIT: actually it's not even writing the file the first time. it simply isn't there. I've checked the properties and it says it's read + write for my user. Maybe I'm going about…
Hi erick, from my experience, different builds of the engine export cgf's on a random axis sometimes, it could be 90 degrees in X or 180 degrees in the Z. A simple solution could be to check which build the exporter for Max/Maya are pointing to in the Cryengine settings and setting them all to the same build for…
Actually decided to try that out, looks like they're doing a one asset a day thing, managed to crank out my first one. http://polycount.com/discussion/186685/3daily-y-not486#latest Maybe I can start building a new portfolio (at least the prop section) from whatever I manage to come up with over the next couple weeks.…