@B1ll textures, mind = blown. Those are awesome. For the sake of practising faces (and the fact that i don't feel like painting a robo suit) i think i'll change SDK back to a single head model, they seem good practise and quick to start over again on. Paint over on new model would be grealy appreciated. Any suggestions on…
Just linking an object doesn't animate it. It's like riding the bus, it will ride along for as long as you have it linked, until you unlink it then the object gets off the bus wherever you dumped it. In addition to what .Wiki mentioned you could also use an animated/align script to snap the weapon to the hand and set a…
I am wondering ... What lead a civilization to develop a certain style in the Art? For example I know that Greek - Roman architecture developed the triangle shaped roofs couse of the rain and snow , while in more southern climates that was not needed so the flat roofs , tough what has lead to the development of a certain…
Hi P4. Congrats on finishing the scene, I can see you put a lot of work into it. I'd like you to consider the attached chart in regards to your vegetation and underbrush placement. As it stands now, your level is missing "connective tissue". The transitions from one texture/object set to another is too stark. You should…
This doesn't work for me at all, tells me nothing is selected The only way I've gotten it to work so far is to have Maya create a clean .../My Documents/maya/... then do what you suggested, mrpresident, and save it. Then I can switch back to my .../My Documents/maya/... with all my plugins etc and it works, even with the…
Try loading the FBX or OBJ before it's been processed through another tool - just in case. Load it directly after it's been exported from your modeling package. I think that might be the root cause here. If it isn't, try shortening the name of the mesh you're working with. Perhaps call it the name of the gun and leave it…
First up, cool combo! We need a comp like this. Second, his torso is a blocky, too flat, too square. From the lower ribs to the abs needs some real life reference. Needs some rounding out. His thighs could do with some muscle ref too. And his knees, in fact the whole leg area is doing a shaggy pose (Scooby doo) like the…
Picked it up on PS4. For me the game is kinda.... 'Meh.' I was really hoping for a re-visit to the RE 1 and 2 roots but it feels more action-ey than survival horror. Loads of frame rate drops as well as texture popping all over the place. Graphics in general would have been more suited to last-gen - animation wise it's…
Im not really sure it has so much to do with taking risks as trying to salvage a dying franchise. Mortal Kombat part 1-3 were really defined fighting games, with its own story arch and characters, and unique fighting system. Than they started adding puzzle kombat or whatever, and like 1 fatality per character, and a really…
Ok got it working, you have to triangulate before exporting. Can't get a texture to load yet, although I think that's an export screw-up on my end. UPDATE: Still can't get textures to work and I'm well and truly confused. Am I right in thinking that the .mtl file contains the info as to where the texture file is stored? If…