yeah didnt seem to work to well and the game they were using it to was zzzzZZZZzzzz ..... I think its one of those cool tech things to see at a place like GDC. However there is no real practical use for it yet (if ever).
Thanks for the sample skanker. Wasn't aiming for super low poly style, but I need practice in the area. Will try an animated my further projects from now on, as it gives better insight on my screwups. Cheers. -cas
The tutorial Stjoris mentioned is probably this one: http://www.itchstudios.com/psg/art_tut.htm It's a very good tutorial to start with, I suggest reading through it, and practicing it all. I notice it's been updated with some new pictures, too.
what are good practices to go by for texturing enviroments? how many maps? sizes? from what ive seen people here do a section of an enviroment but i always wondered how many textures they used and sizes
I get what you're trying to do - I see this all the time. What you have after this process is a normal map that doesn't work with your mesh regardless of whether you use averaged normals or not . Bad practice aside though.. I don't think thats necessarily the root of the artefacts in your original image - there's a better…
Definitely spend more time with your drawing proportion/relations are all over the place Good exercise to practice proportion/relations is to draw pile of boxes https://thumbs.dreamstime.com/z/pile-cardboard-box-d-render-39585276.jpg
It's worth pointing out that they have a proprietary engine and that there's no reason you cant store multiple vertex color sets in a model so they probably just do that for simplicity's sake. This is also what the slides suggest they did so I think it's a safe bet. The simplest option if you only have 4 channels is to do…
Hi @floon Thank you for your comprehensive answer. You're absolutely right. What I'm asking for is practically already there, just requires a little more imagination. Thanks again for your very cool plugin. cheers Rafal
What is your budget? Most class projects are fairly open-ended unless they state otherwise. From a practical standpoint, most modern engines on anything other than a mobile can easily push 200k for a major prop.
Do not feel down Sai the process is long but always worth it! i like where its going it feels allot more i guess green and warmth then i thought it would do, the practical elements really help!