combine it with align shells and then a weld tVerts (select faces to align shells instead of particular tVerts) I usually align shells to 1 direction and then just weld them. I tried several times writing a script that reads similar topology and stacks them but there was always something that I was missing. Some smart…
The reason I say mass market is because a lot of people dont think steampunk ish art is cool anymore, some love it, but it doesn't reach as many people. The look of your new scifi corridor scene might be a winner, but it needs so more bold forms to break up the plain walls. Plain walls, panelled interiors are very much a…
eld - Yeah there are randomly generated ground and space missions that use our Genesis system. As an artist, I don't know a whole lot about the design of that system, but I would assume that the handcrafted missions are probably much more interesting. And true, our game is much closer to WoW style combat than Eve style.…
If they tweak anything in Hammer, the first thing should be the displacement mapping tools push/pull system. Selecting the axis from a drop down menu and having the viewport locked is an insane way to work and not needed at all. The lack of light maps for props and static meshes is pretty lame, especially for TF2 which can…
Fixed the quote for you! I set my auto backup to every 2 mins, and I am very glad I did. Autobak has saved me so many hours of potentially lost work, it really is the best counter measure for all the shit that causes max to crash so often. By the way, a surefire way to cause a undo crash in max for me is to select a bunch…
I'm not sure if you're looking to collapse the history stack which is a modifier stack in max not really a history because you can move the modifiers up and down. But to do that you right click the list and pick Collapse To or Collapse All. If you're looking to clear the transform and scale data you go to the hierarchy tab…
I think the tip you're looking for is to use the Curve Editor, highlight the axis you're animating in the left list and slide your key up as high as you need. Need two rotations slide it up to 720, need more go higher. You'll also want to set the curve to linear unless you want it to ease in and out. You'll drive yourself…
thinsoldier: Scaling was interesting and helpful, but the object pivot was already at the origin. So now after scaling I have a bunch of seam verts that hopefully have the same x-coord, though it's not exactly zero. What I'd like to do is something akin to selecting all the seam verts and snap them so that the x-coords are…