I would guess the original issue was, you baked and viewed with different triangulation. What you did then shouldn't solved the issue but make it less visible maybe in the process you even ended up baking and viewing with the same triangulation Btw: I would triangulate it by connecting the corresponding horizontal points…
I'll check if adding more geometry will solve the problem, but I think is a waste of tris to add more than 8 sides in a cilinder that isn't very visible (because it will be covered most time and far from the cam). But I'll try to use a cylinders with 16 sides for baking and, after bake the textures, apply them in an…
Where is 5? :) For 1, How do you solve the baking issue though (like AO/Normal)? Just leave it be? Mask it out somehow? I use Marmoset Toolbag / Substance Painter, haven't find a good workflow that can deal with stacked uvs. ==== By the way my low/high model look something like these (not exactly symmetrical, so can't use…
Oh ok, so "Unified UV Coordinates" does fit and shrink all uvs into 0-1 uv space? And this 0-1 uv space is needed for your tool than! Thanks alot for sorting this out! I will try it as fast as possible, and give a response if it solved the problem. Edit: i just saw it is also stated in the pdf, that non 0-1 uvs will lead…
Yeah, that is certainly a viable method but how would you generate the AO for the intersecting pieces? I've tried generating lowpoly AO with xNormals simple AO tool (and just loading the lowpoly in both the LP and HP slots), tried baking it in Blender and Knald. As far as I remember only Knald gave somewhat reasonable…
I've had a closer look at cull distance volumes and I can't work out why, but BSPs don't seem to be affected by draw distance, even when you set their individual draw distance and set it to override the cull distance volume. I can't get them to be affected at all. I'd be interested to see if you can solve this problem, as…
Thanks, everyone! I actually want to get into Blender because of it's modifier system. Many people say that Modo is good for concept art but I'm not a "fire and forget" person, I like to tweak and iterate stuff and doing this with a few modifiers in the stack is certainly easier than ctrl-z a lot and then redo stuff again.…
Most studios will have TA's so if the studio dosnt allow each artists to install 3rd party scripts you can likely talk to the TA and either have them test said script or to have him understand the problem it solves so he can write something for the studio to use. As a former TA half my job was understanding the workflow of…
There are 3 ways you can do to solve the wacom tablet driver not found issue. 1. You need check wacom professional service at first, make sure it is opening. 2. Uninstall and reinstall the wacom tablet driver. 3. Using an USB HUB device to connect the display or pen to computer. You can learn more about the solution from…
thanks hang10 & hostilis usually though it can be solved by setting 1 smoothing group on a model, since that is typically what causes the glitch. and yes, ill absolutely share my shader tree. the full final video will be showing how to construct it from start to finish. :D i posted the vid and questions on udk forums so…