@ericdigital we support obj file but you have to provide the mtl file (material that reference your textures). you can put all those files into a directory. zip it and send it. Btw we are looking for someone to code a maya plugin to export directly from maya to Sketchfab, using our API, like we did for 3dsMax. Do you know…
Color picker is working perfectly now, thanks! :) On customization / keymapping ; -For navigation, now that we can customize it do you think we could get a way to set which direction the cursor needs to move for zoom/pan? -For key stacking purposes, instead of doubling up entries (like 'Zoom In 2D' / 'Zoom Out 2D'), it…
DWalker - Good point. I'll try sliding it down the arm a bit and adding something like a strap to attach it. Think that would be best so that the strap wouldnt go right in his armpit and probably look weird. looprix - Thanks! Ya, I agree been a bit light handed with that stuff. I'll throw some on to see how it looks. Don't…
I dont have much experience with 3ds and especially hair in 3dsmax. However what i have seen most people do is generate hair clumps, which then get baked to polygons with an alpha map. With these textures already baked you then create your actual hair using polygon strips. Maya has tools to create spline based hair and…
No not slate. I can't say when/what/if anything gets released in any future version of 3dsMax. Sorry. Best I can offer is to put the name of anybody interested on a "future beta list". As for node editor code performance. I think you can get closer then 90% performance wise versus hand written code. It all depends on your…
I'd skip blender and go with 3dsmax or Maya, not only will either of those apps improve your job prospects but you'll have access to higher quality help. I don't want to belittle blender artists but at some point almost everyone of them moves onto max or maya if they start to get serious about 3D, so might as well make the…
Hey Rajeev, I like the work you're displaying in the demo reel, it's quick and to the point; which is a great thing. One thing that I would suggest for your reel (and for any demo reel): At the beginning and end of the reel (or beginning of each piece), you should consider displaying text that tells what your contributions…
Maybe some tools can help, if you work with 3dsmax have a look at TexTools: http://renderhjs.net/textools/ In particular the texel density tools which let you:* normalize * pick / measure ratio * apply ratio to objects All without destroying the initial UV layout as it scales it only up or down in a proportional manner.…
~ Problems that occur because of lack of organisation: • Saving a file as "asfdfbs" and then not being able to find it when you really really need it. • Seeing a sea of Targa files in a folder and not having the patience to figure out what they are or which model they belong to. • Having Gigs of mysterious objs in the…
Important infomation for 3dsmax 8 users: There is a version 3.0 available for max 6/7, which works for 8 too. you can find it here: Meshtools 3.0 http://www.scriptspot.com/download.asp?ID=2432 Most features are in max now, but not all. Solid chamfer is one of the coolest features, but it gives an error when using it under…