A great programm wich wasnt update a long time but its still great for particle and effect creation/rendering is: TimeLine Particle FX You can tweak alot of things and create your own effects in a very short time. The licence is very cheap and i think its a good start for simple effects --> but its all 2d, you should…
To me it sounds like you are the tech-art kinda guy, I think you should focus on that strength instead of going into sculpting. That is a very valuable combination as finding artists with a solid tech knowledge is way harder than finding good sculptors. So, build on your scripting side by training some FX, shaders, rigging…
A small preview here: [ame=" https://www.youtube.com/watch?v=UxAsUjFUa9I"]FlowScript_Realtime Update Fix[/ame] I also created a new FX file for this. I noticed that the greenish "neutral" color is quite noisy if you open it in photoshop and increase the contrast. In the shader I'm adding the flow map to the UV_Coord. So if…
Hi! A new update is available! - http://itunes.apple.com/app/sama.van-chronology/id474749657?mt=8 Below the icons for the new scenes available : And a preview of those effects : [ame="https://www.youtube.com/watch?v=6ZgnGvp8J4I&feature=mfu_in_order&list=UL"]sama.van - Unity3d FX Experimental A.avi - YouTube[/ame] Thanks…
@unit: You know that explains everything, but max does not have that long render time and I still feel the buffer is faster in my benchmark tests. @everyone else: yes most people that say its better are animator, but also special FX guys, Personally I like max more, but this is a much bigger discussion done in so many…
I learn that this is a bad idea, almost no one in game company employ only "texture artist" they need people who can uv and model too. The only place where i saw texture artist was in movie company or in the FX department for the cinematic. Job were you can do handpaint ask you to be able to do everything from A to Z
MAGICAL GIRL ROD Also new lighting. I suppose I'm pretty much done with her, time to take care of the presentation a bit and then move onto the final renders. Probably will add a small pedestal and some background FX, although I'm not really sure. Don't know if I'll be able to do finish her over the weekend, we'll see.
The red wireframe is also what displays when you've got a shader (.fx) loaded that can't find the textures, but since you say changing material doesn't change anything, that's unlikely to be it. The fact that an obj-export or scene-merge doesn't fix it does suggest that it's not scene-specific. Is there anything about your…
Heya Mit. I was thinkin that I may be able to do some more help with doing the fx. Since it was going to get sticky doing models and such, this would be more open territory as far as me working on similar/competing product type stuff. Let me know man. FYI- KMan is dead. I bursted out of his chest earlier this week.
Hey James The reason UE4 only lets you have up to 4 stationary lights in one area is because the shadows are being baked into a distance field shadow map and they only have four channels. That's the reason they only allow four in one area, the big red X that appears over the light when there's more than 4 stationary lights…