It's a really good engine. Graphically it's not UE, but there are some decent graphical capabilities as well. You can do lots of stuff simply by drag-dropping, but it gets a lot funnier once you get into some scripting. I've managed to do some fun, simple games with basic javascript. The documentation is excellent.
It's not canceled, it's in a minor limbo. They are trying to iron out the financials again, as well as bringing in another writer to tweak the script. And the reason studios aren't "lining up" to make this is the price tag. Due to Microsoft's demands on the project, the movie has a price tag of about $325 million. That's…
which is kinda hard to emulate, since tri stripping totally depends on what tool you use for. there is no "generic tri strip algorithm" there is quite some libs out there which do different and you can have quite some tweakables so its somewhat unreal that you will see it in a script
Sounds like publicity stunt. Also "stealing" ideas, yea like why not? Its like evolution, if everyone made their own ideas then we only would have shitloads of shitty ideas. Also arent 90% Hollywood movies like almost exact replicas of some standardized script or other?
The game engine is Unity. As for programming, my skills are rudimentary and years out of practice. So I can't really help you there. I'm using a visual scripting system called Playmaker for this. Everything I've done for Pseudoburger was made that way. Here's a link to their website in case you're curious:…
This thread has been really handy, as I've been put in charge to do some lighting R&D for our current project. Most of the AO bakes I've done in Maya are generally really grainy and over bright. Thanks for all the extra tutes/scripts/etc, guys and girl. -caseyjones
This tut is great, been learning a ton already with all the new script stuff you show, never knew about them, thank you. I really hope you do more content in the future, would love to see how you built that Photon cannon, hint hint :smile:
I dislike that everytime you search it clears the search filters. The 2016 online help you change it to scripting and it stays there. You can try the offline CHM help, but it's only maxscript, python, sdk, and not regular stuff: https://www.autodesk.com/developer-network/platform-technologies/me-sdk-docs-2019
Don't need to purchase Flatiron to do this. Just add a UVW Unwrap to all your objects, Pack UVs. Then duplicate your objects, attach them all together, and use RTT to bake the single map. Then simply delete the "all-attached" duplicate. You could easily script something like this.
@"Marcus Aseth" with this new addition you can either choose manual which opens instant retopo or automatic which will do it via a command script and loads it back in. https://www.youtube.com/watch?v=U4mP-TrxV_c Instant meshes is explained nicely in this clip; https://www.youtube.com/watch?v=U6wtw6W4x3I