Guna continue blocking in my mesh today i think... i'd like to concept sketch it first but i cannot draw much :P and hi again Allan, nice to see you taking on some more 3D stuff! @super happy cow: haha, awesome xD nice to hear some tales of the past :P why cant you participate? :o James McCloud would be awesome :D
That's been ongoing for all these debates. McCain states a false claim, or a potshot, and Obama craftfully debunks it, only for McCain to continue pressing it. I think what's important to know is, while Obama is defending himself with answer...McCain doesn't have to answer for himself. Perhaps I strategy. I think Obama…
*sniff* nobody gives the word a chance. "Coined in the United States in the early 20th century, it has met with a blizzard of condemnation for being an improper yoking of irrespective and regardless and for the logical absurdity of combining the negative ir- prefix and -less suffix in a single term. Although one might…
Cool beans Mikey, glad to see you finally posted. btw folks, Mikey spent most of his time on Gears2 cranking out awesome levels while trying to find time inbetween his scheduled work to still make cool art too! Oh and Sandbag, most of those assets were from the Hospital section, so continuity of art style did play its part.
[ QUOTE ] Microsoft will retain an equity interest in Bungie, at the same time continuing its long-standing publishing agreement between Microsoft Game Studios and Bungie for the Microsoft-owned Halo intellectual property as well as other future properties developed by Bungie. [/ QUOTE ] Yea, I dunno how much freedom…
Amazing, love the likeness. I remember someone taking a crack at this on ZBrush Central many many moons ago. It was pretty inspirational and an amazing take, would be good ref. Probably too old to find now =/ Might be a little lumpy. The eye balls look a little squished like they stop short as if they aren't round and…
Yup! And not even full time. :D All graphical content was made from scratch. Our programmers could continue working on our 3d engine from previous projects, BUT they reworked a lot of it so it was pretty much created from scratch. We now have 9 more weeks (about 6 weeks left) to work full time on our game. So alot more…
Looking good Patrick. Like Cholden mention, add some more polys into your meshes to break up the straight lines and sharp edges; notably the floor pieces. Other than that, maybe continue to play around with the lighting some more - see what you can do to help make the bodies pop a little more. Coming along nicely though..…
hi again, well i would say just look at a human photo though the body looks alot better then the head, i am not experienced making characters so i'm not the right person to give you advice though. Well i feel you made a good decision in scrapping it, though it's never a bad idea to continue practicing, but as portfolio…
If you know that there is a lot you still have to learn, don't go straight into making a scene. You might hit way to many obstacles, your art won't look good, and you are going to be very very discoraged to continue. Its a good idea to do some tutorials, read a lot, and don't think you are going to pull off portfolio…