That's if you even get any criticism... This is my sole complaint about GA. There's some incredible art and some incredibly talented artists there, but it's just a big clique and that's what I don't like about it. Here at PC, it doesn't usually matter what your post count is, or your 'rep' on the forum... you're gonna get…
I wholeheartedly agree with pretty much everything said so far in this thread. A suggestion for the Organization part: since Valve wants to support the esports scene so much like they claim to, why can't they give a percentage of THEIR share instead of the artist's? They do it for service providers (like Blender,…
I am a stickler for keeping the resume short and sweet and riding on the strength of your portfolio. Read your resume as if you are a cranky HR manager and don't have time. You'll start to to see useless info everywhere, like you said a few things twice. Also I wouldn't bother telling them how many assets you made for each…
It's baking the Z fighting. Most of the green you are seeing is the underside of the faces being baked. Increase the size of your LP so that the Z fighting stops or increase the Bias value to the same effect. Only increase the bias in small amounts, as it's measured in Blender units and a value of 1 will tell Blender to…
Akira is one of my all-time favorite movies, and no bad remake is going to ruin the original for me. My opinion about the new york location goes for the ghost in the shell remake as well, and nobody shoot me but: The setting of Akira is Japanese, but the story & themes (power, helplessness) are universal. The location…
Welcome to Polycount! Just quickly a few things that stand out: -The folds on the cape have areas that don't make much sense. The Y shaped folds normally appear in areas where the cloth compresses or folds over itself. -If this character is going to be animated modeling him with a facial expression may cause problems down…
While animating, professionally in Maya and tvPaint, I learn so much from these wonderful little exercises. Like traditional animation, stop-motion forces you to understand timing and spacing in a way that is extremely helpful in CG. These are probably around 30 minutes to 2 hours. Of course, depending on the shot and…
while i appreciate the comment, what you said is extremely vague. specifics would either help me clarify my intentions or help me better understand your critique. I will try to clear up as best as I can though, as this piece is already heavily built around nature. The animal parts which it is most built around are the body…
hey Welcome to polycount!! though im not much of a chracter guy,Id say it looks pretty good. A couple of things though:- *im not sure the arms will deform properly with that set-up *I think you need to tweak the calf muscle some make the bulging bit at the top less ovious. *Overall your meshflow seems pretty good,however…
Looks like more AI work. As far as props go these are decent but to really catch attention a scene is needed. It helps tell a story. Look at Adams thread on here for his remake of a Lucasarts Classic... http://boards.polycount.net/showflat.php?Cat=0&Number=223400&an=0&page=0#Post223400 He has a huge collection of props in…