hey guys heres my go at it ..ive only just started heres the texture http://img205.imageshack.us/img205/381/textureflats5dy.jpg and heres what i have so far this is one of the few times ive textured something organic usualy i only do guns and props im also new to burn and dodge i usualy use a base layer and a series of…
Oh damn you old people always letting us young apart whats the fun on this thread if ten years ago i was just 8? at that age i didn't even think.. god! If now you asked me what would be my advise some years later, when i started 3d (can't really remember when it was) i'd said start learning anatomy, drawing, and start…
Oh lord, this thing took me some time and I still hate looking at it. I like the top of the broom, and that's about it. I realized how little I know about layering and masking and how that really fucked me on this. It's really intimidating to not understand those things but I know I need to pull up my britches and learn.…
Yeah, actually pretty good texture soft. Udim works with no more 16k x 16k pixels in total of all udims parts, then starts to slow down. Probably depends on video card memory, not sure. Brushes are best ever with ability to scatter random brush dabs or displaced details on the fly without all the puzzles of Substance…
nope not really, I had a custom AOV set for AO and IDs attached to the respective shaders and that was about it.... As this is my first time using Arnold and well doing most of this i'm not really going under the hood to do anything fancy. Per face selections seemed like a bad idea and gave pretty terrible results so i've…
You're probably looking for [Active]General>Lead Color (the last selected object) and everything else under the [Active]Objects group (selected but not last). That purple polygon vertex color is [Active]General>Highlight Components, but edges and faces are under Objects>Polygon surfaces like CoH says. For the wireframe on…
Ok, did some more searching and found a few useful threads I thought I'd post for others following the same route. Snader: will post a blockout ship later, my budget is around 20k poly for the low per-ship, but a fair bit of that will be taken by turrets. I reckon 10k for the ship itself is a reasonable budget. Although I…
mudbox has p-tex which is like giving each polygon its own unique texture normally a few pixels. So you can paint on low poly or mid poly without having to have an insane amount of verts. In 3dsmax I use Viewport Canvas, this is like bodypaint where you can UV paint on a 3D model in the viewport, it has rudimentary…
Uhm, this might disappoint you but I don't have many steps at all. 1. Select obj1 2. Press M, apply material 3. Select obj2 4. Press M, apply same material Oh, I guess there are some steps to actually make it a texture material. To add a texture to the material just.. uhm: 1. Open up Shader Tree 2. Find the material group…
Photoshop is very sensitive on it's layer structures,paths and settings. And depending on how you (or any random software you've once downloaded) change some settings on your computers,many issues can popup while using DDO,from a simple warning that has no sense (some of them look like some Photoshop Actions that failed to…