Starboard Games is an indie studio comprised of highly professional and friendly people from all over the globe. Each of our departments collaborate extremely well thanks to our transparent feedback system. We love and share our work amongst team members, offer constructive feedback and always striving to improve ourselves…
I know theirs a few, I'll see if I can dig them up later. till then here's some of my notes from when I was learning it, some of it may be off but I've tried to update it to some degree (incoming wall of text): MAYA Notes Basics Menu names: 1st down (menu type) = Status line 2nd down (Tabs) = Shelf Left = Toolbox Spacebar…
edit: oh god, just saw the size of this wall of text. Another good ol' pixelmasher novel :P sorry guys! I can see both sides of the coin. On one hand, free doesn't always mean good (just look at canadas health care system...) and on the other the internet has given anyone the ability to start a business and sell whatever…
I'm going to try my best and engage with some of the things posed in a good faith manner, even though these conversations tend to be kind of exhausting and go in circles. So just to get it out of the way here is how I generally feel about these conversations: Regarding appeal: It's one of those things that is ultimately…
I don't know if this constitutes spam or is in the wrong category but I wrote some things that maybe someone might be interested in If you've got anything less powerful than an RX 570, Substance Painter is a massive pain to work with on any resolution over 1024 x 1024. Not pinning any blame on the Allegorithmic team, I…
Day 10, real ref day! I'll sculpt this lady today :] Started up at around 10:25pm! at 11:20, i took a two minutes break before putting down the final touches, and being done at 11:25, meaning this took exactly one hour. Phew! Here's the result :D Now, while I did get the facial features super close in front view (I…
well i can definitely empathize. I wish I could make a living just doing simple physical work because that's what I really love to do, but we are all stuck in a race to the bottom so everything is machines and 12+ hour days that ruin your health. If you are doing something other people can easily do and lots of people…
For a realistic head you get roughly a week to do it in production starting from a base mesh. So yeah, 40h are nothing for a full character - more like 200+ for a full one. You get a limited bust from me within a week for an art test - and for that you can be sure it's going to be 12h hours per day through out the whole…
I think most people spend too much time watching tutorials. Go to a tutorial to answer your questions, but rather work on your own projects to see what the questions will actually be. Since I've started to go for a job in the industry I was always doing projects after work. Even now that I have an industry job, I am still…
On the topic of new consoles, specifications etc: why do you think all modern combat shooters play the way they do? Because they need to precisely know your position and movement patterns so they can optimize their high-end graphics around it. It's the same reason that tech demos always look better than games do: more…