I have been tweaking the materials and lighting some more: * LPV to bring in some of the bounce lighting. * Using a translucent material for the eyelashes because it gives nice shadows and the opacity is soft. * Changed the hair textures. I am stuck on how to create the lace for the inner clothing. If someone has a good…
thanks low odor ill definitly do that with the bricks, heres some more shots and a wireframe of the ornament on top, hi poly = 39891 tris, low poly = 1454.
Hi, thanks for comment. I'm testing 3d eyes and that's results: Which eyes are the best? flat dark, convex dark, flat bright, convex bright ? Each eye is +20 tris (where all Slag has 1400-1500).
Pulled this off IGN. That's the truck isn't it? http://xbox360.ign.com/dor/objects/14232680/gears-of-war-2/images/gears-of-war-2-20081014111502177.html'> EDIT: And I think that's the van. http://xbox360.ign.com/dor/objects/14232680/gears-of-war-2/images/gears-of-war-2-20080625074342517.html'> The final game product looks a…
Feels very dark, I assume there's a proper sun up above the grating. If so turn the lightbounces up to like 100, you need a lot more light. Also ditch the faked godrays using translucency, there's a much better version called Volumetric Fog you can switch on. In the concept there's also a lot of indirect light coming in…
Shouldn't this be in P&P since its kind of a WIP thread? Anywho awesome idea combining Enviro art with Character art. It fits into the less clicks portfolio approach. You said you wanted the focal point to be the characters so I think the "stage" should be well done, but nothing too flashy. I would go for a dirty…