I think some more details would be appropriate here. If you are using kismet post some screen grabs or the nodes. If it Unreal script post your code. Shooting in the dark is dangerous.
Crazy good. Loved the atmosphere to bits, and although it was pretty simple, the story really shone as well. Oh, yeah. I need a wallpaper version of the main menu with the big tree. That screen was stunning.
I could always knock it down a small bit. It looks less intense on my home screen than at work or on my phone. Without some separation though it gets really noisy.
Looks good so far (baking results excluded) looks a little shallow though, depth-wise. Might just be the angle you took the screens at... just a thought. Looking forward to updates!
thanks alot guys, making me all giggly. There's more screens here: http://mrsmo3d.com/albums/midgard/album/index.html and a few WIP shots here: http://mrsmo3d.com/midgard_screens/wip/
Method one, as suggested, is just to create a displacement map and use a matcap'd plane. Method two is just to export the document with the original highpoly tool (or print screen it), and then zapplink it onto the texture of the lowpoly.
So you've rendered something and you want to take a screenshot of the render window? Could you not just save the picture that has been rendered? Or would print screen without Fraps not be sufficient?
to help sell the snow, you might want to screen blend a noise texture with many bright white spots over your specular map, to simulate the reflections of snow crystals (just a suggestion)
Hello Froyok, Thanks a lot for taking the time !!!! Here a screen shot of the param I put. and when I play its still black :( Thanks a lot for your help!!! :) :):) Cheers Lucas