SVOGI isn't even practical for high end PCs. It works well enough for a tech demo, but those have always been smaller scenes. Fortnite is a PC exclusive and they still had to ditch SVOGI for performance reasons.
Agreed, there are a lot of good car modeling tutorials out there, pick one of even a couple and start practicing. Look at artstations of other vehicle artists that specialize in cars to see what quality level you need to achieve.
photoshop should help but I think it's not intuitive enough. If you have a large enough tablet and practice it gets faster. this dvd helped me with that. http://www.thegnomonworkshop.com/store/product/323/Basic-Perspective-Form-Drawing
Hey :) Great stuff! At the beginning you said you learned a lot in such a short space of time and you can see a dramatic difference! Was there anything in particular you did or did you just practice every day?
Using the Step-Down method to reduce polycount and cut back on unnecessary edge loops: (Not that I particularly need to keep a low polycount for my purposes but it's never a bad idea to bone up on proper modeling practices)
Agreed. Obviously good workflow practices/organisation/common sense still apply, but the often strict approach to a production pipeline doesn't. And you're right about the unecessary use of subdivision, probably a lot to do with individual habits.
I did quite a lot today. I want to know if the green topology is okay. It doesn't affect the render or anything, I just want to know if it's good practice ? Do not hesitate to ask for more details. Thanks.
I got unlimited +1 But anyway Until unlimited detail can have decent animation, decent models, great animation, good lighting and shaders, its a lost cause. Tessilation looks a lot more practical.
Here is a small update, I did the gloves he is wearing. They are leather work gloves, I did this to practice clothing folds before I attempt the sheets again. any comments and critiques are more than welcome
Concentrate on learning algorithms, data structures and design patterns. Practice those in whatever language you choose. In the next five years the industry might move on to Rust or another language better-suited to data-driven programming.