It's much better than it was previously. If I was to make another suggestion: Replace the face image you have with 4 different banners that link directly to each category. So for example, your mel script stuff, make a 600x180 banner image with a couple screencaps of your utilities blended together, and overlay some nice…
Switch the 'Alpha Source' of the Bitmap in the Diffuse Channel to 'None (Opaque)'. If you have an Alpha Channel in the Bitmap, the color of the Texture is first blended with the background color of the material before being turned transparent by the opacity map. That results in a halo around the alpha-ed regions in the…
I quickly made this as a test: I've cut up the mesh at the parts that needed a different color. Then detached that part, so you get a really sharp blend. Then after I've assigned the colors I painted in a few spots of AO and shadows. In Unity I made special shader that multiplies a diffuse texture with the vertex colors.
As @mcgreed says, plus with uving for lightmaps the usual rules can be bent: forget about distortion and 1:1 scale. Try to have as few seams as possible to reduce padding and bleeding and use as much space on the sheet as you can. Also, you texture channel is 1:1 and can be scaled right up to fill the sheet.
Thanks guys. @Rogelio I feel honored that you like it :D The scale weren't that difficult actually. That was the reason why I wanted to try to make some bark texture to see how I could make those. There is some other blending etc. here and there but this is where most of the shapes came from. [IMG][/img]
Hey guys, @erroldynamic Thanks man! Cheers! @D_Wall Yeah, I know also liked the fire shoes but needed to change them. Cheers! Lowpoly Update: I started to block out the main colors and add some blends. Anyway I will try to follow the Riot new color and value standards. Cheers, Sorin
Stripped all the veg out of the scene so I can focus on getting these rocks nice and crispy. Gotta work on a better detail normal because the current one is making the sand blending look like that one ocean ripple photoshop filter Oh, and I finally have a horizon line!! Background decoration incoming
Still looks too thin, along with being too angular on the dust cover : Pistol grip has odd smoothing near the bottom. Missing lever on the iron sights. Iron sight aiming notch can be exaggerated larger for better visibility in game. Dust cover rib stampings are pretty sharp, should be blended smoother with the base.
blitzwood that sounded pretty epic! the blends are a bit jarring where a lot of the instruments just cut off. recorded a rough version of one of my songs tonight, I reaally need a better mic setup, theres just way too much noise/fuzz. https://soundcloud.com/glenn-donaldson-1/war_of_the_heart-mp3
Thanks~ :) i reckon it's starting to take better shape now. i've been experimenting with brushes to sculpt the hair with. i tried out the rake brush, but i'm wondering if theres some plugin brush out there that's better... also, i'm struggling how to blend the hair border where it meets the skin. any pointers much…