Cody, how is this not for games!? I saw that and immediately thought of how awesome it would be to get a basic start to texturing. It's not like it replaces us, just makes our lives easier.
so Autodesk to planning to replace Max with a strange Maya-Mudbox mutant hybrid. good news is they at least have 2 apps now that export objs properly. *snicker snicker* ^_^
Yeah, I sold my original Graphire after I got a new Intuos2, I replaced the Graphire nib with one of the 5 spares that came with the Intuos. It fitted perfectly.
I figured it was bound to happen, but I didn't think the copy attempt would be this blatant or this terrible. They took the vivid characters of TF2 and replaced them with cheap anime schoolgirls. Lovely.
Yup, you read that right. It was horrible. Their was a thick layer of black grease in front of the stove. It smelled terrible. We ended up replacing everything. Carpet with tiles, cabinets, sink, appliances. It was all really gross.
Hello im back with an update Change log added brick texture to the pyramid(made it look like limestone) replaced causeway with a wall got rid of the Anubis statues added new sand texture. and here it is
I think if you took the midnight and replaced the black with the blue from cotton candy that might look interesting. Are you using photoshop layers to paint over a render, or are you painting over the texture atlas?
i've been thinking about stuff like this for a while, after hearing people use the powermate knob as a brush size/opacity controller. would be really neat to entirely replace the keyboard with some kind of mixertable.
Of course, NDO a good tool. However, the possibility of transforming normal maps in stock, I will use their algorithms. For true and accurate transfer of volumes. Together with the AO that can be done by ColorID, for me personally replace the NDO.
Totally. That's why you could tone down the scratches at the busiest places and replace them partly with some mild grime so it would amount for the same chunk of visual information, just more logical and realistic.