Hello everyone, welcome to the Bi-Weekly Substance Challenge. How it works * Every 2 weeks a new reference will be shared to be recreated, you are also encouraged to find your own reference, as long as it still fits the topic for that bi-weekly substance, for example if we share a mud reference, you can gather you own mud…
Art
: Character Artist Torus Games is seeking a
character artist to join the team at our Bayswater studio for an immediate
start. The position is fixed term for 9 months but may be subject to extension
pending project requirements. The successful applicant will be required to: • Create high quality character models • Work…
BrashMonkey is excited to announce our first ever Spriter animation contest. This contest is for all you great artist-animators out there, and the theme is "Awesome Boss" Entries must be inspired by this phrase in any way you see fit, but the general idea is to make at least one animation of some kind of cool and…
I spent the last month working on a brand update for a local nerd bar that's about to open their second location. The project had several phases. The first was to review the original brand, consult with the client, and then work with them to create a new, overall mark that any potential location could share in common. I…
VIDEO FLYTHROUGH COMING SOON Polycounters! Haven't posted here in a while. After wrapping up my previous UDK piece, I went off to Insomniac Games for the summer and actually got to contribute a bunch of art to Ratchet and Clank. In short, it was an awesome experience and I got to meet and work with some really talented…
Welcome all and Happy New Year! It's time to kick off 2018 with the Monthly Environment & Prop Challenge #52! Incredible work by all - as always special thanks to everyone who participated in the voting process this time. Remember if you don't finish in the time allotted, just keep plugging away and post when your work is…
I am working in Unity. I have been working on a foliage shader but am stuck on its lighting. What I'm looking for is double-sided translucency in deferred path. If a quads frontface is lit, its backface should also be lit and vice versa. I have had some success with custom lighting but that means forward rendering which I…
i do not know but want to attempt to help, does the mouse average in the brush stroke (if memory is correct) help with this at all if you bump it all the way up? maybe dynamic is doing something funny, try both versions? on and off ?
This is part 2 of our series on MaxScript. I'll cover some simple ways you can start to use maxscript in your every day workflow. Even if you have never touched code before, there are some simple ways you can start using maxscript that will help you automate tasks and remove some of the time wasting steps you have to take…