Thanks again everyone! This is really a pretty epic turn of events, not just for our project but for the fact that 3 mods made are making it onto Steam due to popular demand! Go Mod Community!
Cromathor has pretty much nailed it. Some studios tolerate it and others encourage it within certain extents (e.g Epic let you use older game assets for mods in their newer games).
Erik beat me to it, that lighting critique is spot on, would also play with slightly more blue fog to add a tad bit more cool if you do go with his value adjustments.
core gameplay should be fun, story, art-style etc.. are all after the fact. If it isn't fun with stick-figures then it won't be fun with photo-realstic characters, a dramatic plot and epic music.
TONITE, LADIES AND GENTLEMEN AN EPIC FIGHT ! Blender Dawg VS Salacious Crumb FIGHT !! (i say blender dawg wins, he has more teeth, what's your bet lads ?)
Dude, that card is fucking epic! I loved that thing, the price to performance ratio was top notch. I would take that over my 8500GTS anyday... Anyway, that was completely off topic hehe
The Unreal Engine is Epic's primary product, of course it will accept both Maya and MAX otherwise someone might decide they shouldn't buy the UE because their team would have to relearn and their pipeline change.
It was actrually more like 20 guys, it never even looked close to 300 and oh my god, that movie was lame and all those greenscreens, it was all so flat and not even close to epic.
@Rorsh Thank you for providing those sample images. The Nikon 18-105mm f/3.5-5.6 VR DX is one of their softer kit lenses. Stopping down to somewhere between f/5.6 and f/8 should help sharpen things up a bit. It also looks like the camera is having some minor back focusing issues in the first two photos. Stopping down to…