Bleah. A lot of hate towards an instructor trying to teach the RIGHT way. Tough crowd. I'm also a part-time adjunct professor, and finding up to date material is fucking HARD, and simply not feasible to do completely on my own. Anyways.... Claude - One of the first assignments I now run is 'Make a DOTA 2 Weapon'.…
First, I don't recall school being in anyway brought up, so that's your assumption. Everyone who gets hired is hired for their talent and personality. But if there are struggles they find themselves at. They should be always encouragement to allow the talent to openly state when they feel not as strong, for specific…
@Greg Westphal Thank you! It means a lot you are noticing it :) Now is time for a piece I started in 2013 but never finished. At that point, I felt like I didn't have the skills to take this to the level I wanted to achieve. Now that I feel more confident with my rendering and with a lot of feedback from friends an…
New lens! Still have some more work to do on the construction but got some initial tests. This is an 80mm medium format lens, so I had a lot more room to play with here. Constructed the tilting mechanism out of some PVC plumbing, screwed onto an m42 adaptor. I actually fucked it up a little and it focuses past infinity,…
Belias you must be pretty confused, torn between the (possibly) unjustified praise you receive and the harsh criticism from everyone else trying to balance it all out. It's certainly not bad, it's a cooky fun piece, but as game art a lot of the design decisions aren't very good. This is part of the reason it looks so…
I'm working as an intern at a Arch Viz company here in Denmark, and last week we used around ~350$ dollars on models from Turbosquid for a project. Way way cheaper then having on the employees do it. Our entire model libary consists of bought models(mostly from the packs that Evermotion sells) and a handfull I've modelled.…
MN eh? would you be a student of brown? I graduate next week, just curious Anyway, I just wanted to say that the site looks good but the levels look better. I am not a huge fan of the top down view of your level for the first shot that the viewer sees. and when you click on an image I dont like seeing the wall of text…
Rawrise - Fantastic work buddy, your environment pieces really have an amazing characteristic to them that I don't really see too often, which is reaaally refreshing, annd inspirational (website savvvedd). As for the scrolling vertical crit, I reaaallly don't think it matters at this point, since your work entices people…
I for one would be really glad if that subforum made it. My urge to use this is huge and I am sure I would have many (probably stupid) questions doing my 1st steps in substance. I think I know what the other announcement will be...If that's the sneak peak I saw when you guys visited my last cie... ;) Now if only you could…
As a developer or designer? Yes. But just as a game artist, no, it isn't necessary. The industry has grown specialized enough that you don't have to be a programmer to make game art. The biggest advantage that programming would give an artist is in developing in-house tools and software plug-ins. If you are programming…