[ QUOTE ] or perhaps it's the home alarm system where the old victim calmy pronounces 'Im having a heart attack'. [/ QUOTE ] LifeAlert? I haven't seen that particular ad since 98 and I miss it badly
Bluehost seconded. They recently upgraded their password system, a nice touch, forces you to avoid this. :) Also Bluehost obscures my Whois contact info, giving me a bit extra privacy (when I'm not broadcasting it).
This game is "on the list", and I'm looking forward to actually playing a game on the PSP. Also, heard good things about the multiplayer, and the overall accomplishments Rockstar made with this game on the system. Next in line for me is Daxter. :P
Yeah, I've been doing all the portal quests too, and I just hit lvl 19 and the second level of the Molten Prison. Does the experience points system remain the same regardless of difficulty level?
What? I thought we were just talking about a 32-bit restriction here? A 32-bit XP (or vista) system with 4GB will read as 2.5-3.5GB of ram once you're booted up.
What's really funny to me is that if you use World of Warcraft and Cool'n'Quiet together, WoW detects a new system config every time you start it and asks you if you want to reconfigure your graphics.
hrm I guess it was a viewport issue. The glaring shadow errors don't show up when rendering. I hadn't rendered in a while. So inside a game engine the lighting system is better I presume?
Well depending on your system specs, 12m isnt really that big of a deal. Maybe in zbrush? I dont think you'de have too many problems rendering normals in XN for example with a 12m mesh.
Wow, tonnes of cool stuff in this. I'm still watching, but the dynamic tutorial system is a freakin awesome idea. Tutorials are a tough design problem usually, seems like they've got a great way around em.
No not argumentative, I just didn't quite get ya That's cool. And yeah, I'd be pretty surprised If that's the resolution of a 'grunt that you shoot in game' head. Still, they could employ a comprehensive LOD system I guess.