@Gazu thanks @Mossbros thanks, that's a great idea. I am planning to make this low poly, so performance is somewhat of an issue, but since this is going to be "next-gen" whatever that means atm, I could probably afford some extra detail on the velcro. Maybe this method they used for the mossy rocks in "Ryse" could give…
@Zalek4 I will show it... Right now I am away from my PC (Trip)... @EarthQuake hahaha... I think ur right.... @Neox Ohhh I didn't know that... Learnt something new... Thanks @Elithenia I used Xnormal... I found this PDF in an older post here in polycount itself which I think it will be useful to me to learn more abt normal…
Hey bud. It looks like a solid blockout. You have the main shapes in but I would really go in and try to add detail if you want to push it. In this something like this post http://www.polycount.com/forum/showpost.php?p=1469125&postcount=10901 You can see the big solid shapes and the little areas of detail that make it…
Press ''Q'' to spot people i got 1400 points as a sniper (in one life) almost only spotting people so that my teamates at the objectives would know exactly where the enemy is comming from. THIS GAME IS AWESOME!!!!!!!!
I agree with you Earth Quake. Whenever I work on something I prefer target res as well. Anyway I think that people (and myself included) use x2 or x4 instead of x4 and x16, because most of the time we say a 1024, 2048 or 512 texture. Therefore people only take that number in account and multiply only that. So a 1024(*1024)…
the issue is can i learn that in a couple of weeks time? there is Mudbox, I still cant grasp my way around it, wondering if zbrush or sculptris are any better? my no. 1 choice right now is photoshop because i at least got experience with it. And what would be the fastest workflow? like what are the steps most people take…
Download: http://linko.projects.free.fr/dblender.zip Official topic: http://blenderartists.org/forum/showthread.php?383624-Dark-Blender-(Official-Thread)-optimized-for-sculpting-and-game-asset-creation I have finally recreated everything explained in TVIDOTTO's tutorial available in one click instead of several hours of…
For perfect calibration, you could use a tool like this: https://www.amazon.co.uk/Datacolor-Spyder5PRO-Colorimeter-USB-Connector/dp/B00UBSL31Q/ref=sr_1_1?ie=UTF8&qid=1469664949&sr=8-1&keywords=spyder+5 I'd say it's a good long-term investment but if it's too costly there're some applications that will allow you to…
It shouldn't be too hard to get a new card. I'm running maya, max, mudbox, and zbrush perfectly fine on a Radeon 5770, which goes for between $120 and $140 now days.
here is my list in order of priority/ wish Customise File Formats Be able to set the default set of saveAs file types. All I need on a daily life are PSD, PNG, JPEG and maybe TIFF. It would save a lot of time if I could disable any other file format from the dropdown menu to reduce it to just what I need. Feature: Quick…