Take a look at these weapons, then compare them to your SMG. I think you texturing is leaving a lot to be desired but this may be able to guide you a bit more. http://www.lonewolf3d.com/
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Did a quick video showing this method on a weapon (20k tris). Worked beautifully and I'll definitely be using it from now on. [ame] https://www.youtube.com/watch?v=Z1AiI5l50NE[/ame]
Just a quick note here, i think low FOV on weapons can often look very isometric and uninteresting, i really dont think that its better for presentation.
Also, Syflex cloth sim is now available as a Modo plug-in. Just needs PSOFT rigging to complete my weapon of choice B) The Foundry looking hot and sexy for freelancers.
Where i can fit time in around work, i'm gonna take this guy to completion. And then him and his buddy the grenadier are going to get back views and weapon concepts.
Pick characters or environments (or weapons, vehicles or props), most jobs want to see you be able to do something from start to finish, so don't expect to just sculpt.
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I still think Adam and Hawken action figures with UT Armor and GoW weapons and Polycount insignas with full articulations would have been a swaggable pack for X-mas!