interesting project. as eric said, i'd analyze the reference. and in most cases it's pretty simple. see this pic the biggest problem will be to tweak the settings of your material, to do, what you want it to do. you use vray. i think there are some example materails you can use as a starting point. i'd use the mr…
Setting: Resistance publisher meeting, pre-development Head publisher guy - "Alright you lot, you've sit here and come up with something new and amazing for the PS3. Something that'll wow the consumers and make them want to shell out thousands of dollars. Keep in mind that people are starting to get sick of the same old…
Hi there folks, I'm currently working on a base mesh for humanoid characters, and I want to set it up with optimal topology for animation. I set a goal of ~30k tris as a limit for a character, this base mesh at the moment is ~4.7k. I want to get some crits & tips to improve it. I believe I can shove more tris since I'm…
Whoa, i thought you were going a different route with it when i saw the backside. If i had to say, one thing I'd say would've liked it more to see some "separation shadowing", from the metal plates. Guess i am the silly one to expect it to be a "stylized/tooned" final, did not see this one coming. And if you did try to do…
@ Mind Traveler - Thanks man. Ya the eyes added a lot to this piece @ Disting - haha no worries man, I'm just glad you enjoyed the work, if you do think of anything please let me know @ Blaken - Thank you for the comment. I can see your points as far as it being very "modern game art" and to be honest the idea behind it…
The environment is already looking pretty good with the geo you have so far! Good stuff man. You say you sorta have some idea's of how you might texture it in your head? Let's hear/see some of em :smiley: Doesn't hurt to start things off with a peer into your initial vision for this piece. What kind of sci-fi scene is it?…
Thanks for the great feed back guys ! @Auldbenkenobi : I would take a look at this --> http://www.marmoset.co/toolbag/learn/materials, it was a really great help in getting materials set up in Marmoset. For this model its all in the spec and gloss in terms of material definition. not that the diffuse and normals aren't…
I finished my last environment in the spring during my last semester in college, and since I started working I've made progress on personal projects here and there but nothing with a real set goal. So, I figured it was time to start a new environment. I want to create a throne room fit for gods that rule over an island on…