I think another thing that makes her waistline look too low is the fact that she's barely got any hips. The silhouette doesn't fan out until the thighs, which creates the illusion that the pelvic bone is much lower than it should be. Anyway, really great work so far. My only other critique would be that her chin seems too…
The shape of the head in 3/4 view is somewhat misshapen even for a stylized character. The shape of your head is a little too simplistic (basically a sphere), and I think it would help to recess the eye a bit and suggest a brow ridge. Also the neck should attach to the head in a much more gradual fashion. Again, even on a…
Hey Slosh, thanks a lot mate! So here's a fun exercice i did recently. Trying to actually translate anime stylization to 3d is super brutal, so much thing gets lost or hard to find. It makes you think about how to adap anatomy/posing/proportion to get the right feel. There's surely a fuckton bajillion stuff to correct on…
You've got some solid stuff. I think you will find work soon man. I think my only issue is with your tracer and jinx characters. They aren't bad but they don't really resemble tracer or jinx IMO. I think that would hurt you should you show them to RIOT or Blizz. But they are well executed characters. The hair on jinx needs…
That sounds like a threat. :| I kid. I kid. Maybe it's your lighting setup, but everything looks dark. Even for something stylized/hand painted I would look into how you're handling your contrast. Metal is a good way to showcase this. It's very bright when the clean part is exposed to light. Coatings like rust help give…
@PyrZern His face is still rather lumpy and to be frank I think your decision to move away from the actor's face has caused you to slip back into your old face making habits. This character and a majority of your previous characters have similar stylizations that make it look like they could all be related. I think it…
I finally managed to get this done. It took over two month to complete and I learned a lot. It´s not real-time but I the next project will be :) She is inspirated by a finnish actress Krista Kosonen and I tried to make it as good as my skills allowed me to do. Modeled in 3ds max and ZBrush. Rendered with V-ray but I also…
Little tower thingy. Pretty much the first time ive just drawn something like this just winging it and thought it was going to turn out pretty shitty but i think im happy with it. Really wanting to push more on the design front as im hoping working on the imagination side of things will help my work all over the shot. In…
Hi Polycount, Weekly Update #2 As promised, I’ve got a screenshot from our newest level. I’m still trying to create a water shader that I’m happy with. The end goal is to have some ocean features like choppy water and foam, but this all has to be accomplished without making it look too realistic. If anyone here has…
hi. I'm not an expert on stylized characters, as i'm still learning facial anatomy, but i think the shape of the eye can be improved on. I think maybe suggesting the shape of the medial canthus more The next thing I can see is the hips. I think hips/thigh muscle are much too wide. Then, I think the calf muscle, the…