Update: Changed lighting/Post process volume. Changed textures for the front fence. Edited textures for background weapons Edited textures for small black box. Added Incenses sticks
Top pic didn't load. Looked at screen for about 10 seconds before saying "Well... How the hell does that fit on a weapon?". Top pic loads. Feels stupid.
I love the idea with the guitar as the weapon and the whole " Rockstar" theme, but the "witchy" seems more fitting for the character and the sillouhete is in my opinion more apealing. But thats only my opinion. :)
Looks really nice! Some of the weapon designs, skill animations, and set pieces are a bit over the top for my tastes, but still pretty cool. I'd definitely be interested in playing it.
Nice idea! I think we should start with something easy like a single prop. Not a whole environment I mean. What about "medieval window" or "fantasy weapon"?
Done! Steam upload to be done when I finish my weapon skin set too. Edit: See the collection here http://steamcommunity.com/workshop/filedetails/?id=537094914
@CJE: thanks man! Small test to see how things might read in game - adding weapon should improve the overall look, so that is next on the list to block out.
hm, looks like it was done according to videotuts Try to do your own model, take other different weapons, blueprins, only this improves your skills. Good luck!
Too high poly-count. Try to optimize. Lunara from hots has 10482 polygons with weapon. And textures need more details, and noises, they looks simple and poor now.