Gray, I like how you generally go around with this know it all attitude and try to strut your stuff in nearly every thread on this forum. The only thing thats absurd is your apparent ego. Everything I have said about blender is true, and I didnt believe it either until their community showed me otherwise. One user showed…
I haven't used slideknit before only seen it demonstrated. You might have better results using just textools UVW XYZ swap feature to flatten out your base mesh, then position your detailed mesh to more or less fit the flattened base mesh, apply skin wrap to your detailed mesh targeting the flattened base mesh and switch…
I dont agree. QA can totally be a stepping stone into a production role, but you cannot ignore the fact that in the meantime you are a tester and you have that job to do. You cant go into the job with the mindset that you will only be in QA for X amount of time, but dont think that you cant get out of qa and get a…
Whole figure is probably best place to start , this way you are going o learn proportion and relation between different forms (when you do segments/fragments do full body and cut from it this way you will always be able to retain proper relation ) Of course I can give you some books on ""block out SS - simple shape"" as I…
It's been around for quite a few versions now. Klaudio's scripts look like a solid (hurr) addon for the boolean workflow. May9 includes the wires on, but no easy way to toggle them, and the lines are super thick but I think that's fixable, you can see the regular wireframe under it sometimes. I'm digging the May9…
Been a while since I've posted an update, but here's the latest and greatest. I've changed the wood pattern to one with a more distinct grain and richer colors. The layers of dust on the top were increased and I threw in some finger marks to add more character, as though someone was clearing the dust to check the condition…
Great advice in this thread. Setting yourself too high visual target will make the process frustrating and you'll end up hating what you do because nothing you do will look good enough, until the very last moment when you put the post-process filter on. Chances that you will have a final high quality piece is very slim…
-INCOMING- WIP MONDAY! So I was able to do some work on the piece I think its coming along rather well So what did i do? I worked on the concrete slab and the main building in the back I have some issues with the concrete slab, need to clean up some uv seems (due to sloppy uv lay out on the concrete aka lazy) and I need…
The biggest piece of feedback I've been giving to people is timing. Right now, all of the elements feel like they exist or perform their action for the same amount of time. Each orb takes the same amount of time to spawn, they all spawn the same amount of time apart from each other, each projectile takes the same amount of…
Whats your target polygon count? Is this character intended for a mobile or light application? If not, you are wasting a lot of time trying to create detail vert by vert. I would strongly suggest using sculpt mode for the bulk of your detail; its simply more efficient. I'm sure you put a considerable amount of effort into…