So got the high poly basically done, and crudely animated the firing so it seems functional (disregard bullet being still attached lol) Added some welds on the side and front sights which I saw on a reference. Sorta looks like chewing gum right now but should look better once the metal is buffed out onto it on the texture.…
Yeah upload only your best works to artstation, theres absolutely no downsides and a load of upsides. Dont put text or anything else in there make your entire focus on the assets/work itself, if someone is that interested they can read the description. Also focus on the end product then jump into the technical details as…
This is a long standing issue. This post is from 2012 has the same question: http://forums.autodesk.com/t5/3ds-max-3ds-max-design-general/maya-interaction-model-in-3ds-max-2013-losing-the-shift-function/td-p/4260654 I think, the best thing is to just use Max style navigation and selection. Sorry. Maybe someone else has a…
Update #2.1 I'm posting this for the sake of being active on this thread and to show you the throne design/blockout/basemesh. I hope you like it. Apart from added thrones, I've also changed the pillar layout, so it has some functionality and it looks cooler. Tommorrow I will finish the rest of the basemeshes and put the in…
Yeah...I'm just gonna go ahead and say this is very unlikely. However! Its not all bad news. If you are unemployed or a student, Autodesk allows you to download fully functioning versions of all their software, for educational purposes, which includes Mudbox! www.autodesk.com/educommunity As soon as you intend to make…
You can make the script a little shorter by using SetProperty. I like using SetProperty because it's a mapped function, so you can set a property on an array all at once. (Not used in this case.) ( max modify mode obj = modPanel.getCurrentObject() bf = #ignoreBackfacing if isProperty obj bf do setProperty obj bf true…
Yeah, there isn't an up one folder button anymore but as madnessimport said you get the same functionality by clicking the folder names in the address bar. There's a hotkey for going up one folder too, which is alt+up arrow. You can bring up the menu bar in folders by pushing alt (I think there's an option somewhere in the…
Yeah so, maybe you could make a copy of the mesh, and then the script could have a button for "use as cage" or whatever. Even better yet would be something automatic in the cage that makes a copy, adds the displacement function with a slider for strength or something, and automatically exports that with the lowpoly....…
Personally I'd like to see an MMO that takes more twitch-based skill to play than function key pressing and shin kicking competitions. Not only would this feel better but it would be waaaaaaaaaaay more immersive. Also, MMOs need to start respecting that we have lives outside of our digital avatars and that we need not be…
Okay but just to be sure that we're talking about the same thing I wanted to mention that in xNormal if you select let's say 20 lp/hp/cage objects they will be automatically baked on the same map. Isn't it possible to achieve the same functionality just by loading xNormal once for baking a group of object sets (hp/lp/cage)…