There were a ton of these rpg's back in the days, but it's basically a party-based roleplaying experience set in a maze like world (the layout that is) with some puzzles here and there, hidden passages and traps, and lots of leveling, items and monster-killing like you'd expect in a crpg. They're tons of fun once you get…
I agree. Used to be a lot more picky, but I guess I just gave up because everything wanted to use WASD. FPS controls usually have problems with different keyboard layouts, too. :| Alt + mouse ftw. Pan, zoom and rotation is pretty much more intuitive than strafing. It is at least less awkward, and more accurate. Edit:…
I probably should have done my homework a bit better, I didn't run into those references once :( Did you use "Truss expressway" as a keyword when you went looking for those references? They're really helpful, thank you. Here's another update, I quickly made the changes you've suggested (they use my pre-existing UV layouts…
Looks great! I think the additional polish and details on the face helped break up the lines that were standing out to me. I'm also loving the shard layout you have going on, it really adds a lot to the silhouette and look great. I think I have to agree with lotet's comment above about the hole in the hand, it feels like…
Hi all, back again. Been a busy week or so but I spent a bit of time improving my portfolio, Having it drop you straight onto the money and doing away with some of the more tedious navigation. It still needs some work, I like the layouts the individual project pages have but I need to work out a way to turn off the…
Someday soon, zbrush with be 64 bit. But if you really need more than that I would split your zbrush files up. I usually do a layout file with all of the meshes at their lowest resolution. Then I split off into organics and hard surface, or whatever makes sense for you--maybe a file for the head, a file for the clothes,…
I would consider this more akin to weapons / props modeling than hard surface modeling as others have pointed out. You may also consider showing wire frame overlays of both high and low res models if you're looking for critiques on process improvement. For textures, I would consider have your UV layout visible and also a…
Chronic> I'm not sure if I saved that exact same scene that is represented in the last image, but the bundled one is pretty much the same. Texture compression is the main difference. Btw I was lazy and re used old UV layout from when I used a transparent cornea, so I'm not using the UV space efficiently here. There's also…
Your website is great, you picked a great layout to imitate and did it very well. Why did you have the HP of the lancer as the thumbnail instead of the textured version? Bad idea imo. I think your hologram hall is your best piece, and the other two feel much less polished and rough. I think the lighting in the city scene…
SA was ony of my main reasons for purchasing a PS2 a while back over the Xbox. Unfortunately for an avid player of the PC versions of GTA3 and VC like me the shooting controls felt like a joke. worst thing is that it wasn't possible to tune the sensitivity of the stick nor remap the awkward button layout. now with SA on…