Hey Marius. First off: Does it have the ability to inset the quad grid like the old script? That would be great to keep the edge widths consistent. Need another video made?
You can save all your screenshots really quickly if use the script in PS. It saves all your layers as separate images. Can be set for only the visible layers as well.
Doesn't exist natively as far as I'm aware. I made a script myself to mirror a character rig but I never got to mirroring animations, maybe it's something you could use.
you could maybe make a new attribute that appears in the channel box, and connect them in the connection editor? than do the expression but persnally i would just script this in pyhton or mel
False! Alt H will hide selected sub-object selections. As for your scroll wheel problem... installed any scripts recently? Edit Edit wasn't needed, I failed to read.
Nice work @delanimo7 Here's a first spline pass on my combo animation: Also, does anybody know of any cool sword trail plug-ins / scripts / techniques for Maya?
Some MOAR! A quick explanation on how to build custom floating interfaces. http://vimeo.com/15997907 And a demo of the ViewSlicer script + remesh in ZBrush http://vimeo.com/16004862 Workflow streamlining ftw!
That's crazy... Well actually, the only time I saw Paul's desk, the right screen was idling on polycount :D I'm sure he was writing an auto-reply macro script or something !
Hi dude.. in my experience you need a forearm twist bone. Dont forget Paul Neale (PEN scripts) if your looking for max rigging nirvana. He is soooo the man.
Renormalize as a final step. For example I have a script that renormalizes the collapsed layers before saving to TGA. You don't need to normalize each layer, just the result of all the layers.